Custom textures rewrite (#6452)

* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
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GPUCode 2023-04-27 07:38:28 +03:00 committed by GitHub
parent d16dce6d99
commit 06f3c90cfb
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@ -29,7 +29,7 @@ namespace Common {
[[nodiscard]] bool EndsWith(const std::string& value, const std::string& ending);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
[[nodiscard]] std::vector<std::string> SplitString(const std::string& str, const char delim);
// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,