Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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87 changed files with 2154 additions and 544 deletions
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@ -216,13 +216,12 @@ GatewayCheat::GatewayCheat(std::string name_, std::vector<CheatLine> cheat_lines
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GatewayCheat::GatewayCheat(std::string name_, std::string code, std::string comments_)
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: name(std::move(name_)), comments(std::move(comments_)) {
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std::vector<std::string> code_lines;
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Common::SplitString(code, '\n', code_lines);
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const auto code_lines = Common::SplitString(code, '\n');
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std::vector<CheatLine> temp_cheat_lines;
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for (std::size_t i = 0; i < code_lines.size(); ++i) {
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if (!code_lines[i].empty())
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temp_cheat_lines.emplace_back(code_lines[i]);
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for (const std::string& line : code_lines) {
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if (!line.empty())
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temp_cheat_lines.emplace_back(line);
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}
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cheat_lines = std::move(temp_cheat_lines);
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}
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@ -464,10 +463,10 @@ std::string GatewayCheat::ToString() const {
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result += EnabledText;
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result += '\n';
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}
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std::vector<std::string> comment_lines;
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Common::SplitString(comments, '\n', comment_lines);
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for (const auto& comment_line : comment_lines)
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const auto comment_lines = Common::SplitString(comments, '\n');
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for (const auto& comment_line : comment_lines) {
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result += "*" + comment_line + '\n';
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}
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result += GetCode() + '\n';
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return result;
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}
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