Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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@ -10,10 +10,8 @@
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#include <string>
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#include <boost/serialization/version.hpp>
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#include "common/common_types.h"
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#include "core/custom_tex_cache.h"
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#include "core/frontend/applets/mii_selector.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/frontend/image_interface.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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@ -23,7 +21,8 @@ class ARM_Interface;
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namespace Frontend {
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class EmuWindow;
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}
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class ImageInterface;
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} // namespace Frontend
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namespace Memory {
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class MemorySystem;
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@ -59,8 +58,9 @@ class Backend;
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}
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namespace VideoCore {
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class CustomTexManager;
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class RendererBase;
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}
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} // namespace VideoCore
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namespace Core {
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@ -253,10 +253,10 @@ public:
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[[nodiscard]] const Cheats::CheatEngine& CheatEngine() const;
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/// Gets a reference to the custom texture cache system
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[[nodiscard]] Core::CustomTexCache& CustomTexCache();
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[[nodiscard]] VideoCore::CustomTexManager& CustomTexManager();
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/// Gets a const reference to the custom texture cache system
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[[nodiscard]] const Core::CustomTexCache& CustomTexCache() const;
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[[nodiscard]] const VideoCore::CustomTexManager& CustomTexManager() const;
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/// Gets a reference to the video dumper backend
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[[nodiscard]] VideoDumper::Backend& VideoDumper();
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@ -362,7 +362,7 @@ private:
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std::unique_ptr<VideoDumper::Backend> video_dumper;
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/// Custom texture cache system
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std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
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std::unique_ptr<VideoCore::CustomTexManager> custom_tex_manager;
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/// Image interface
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std::shared_ptr<Frontend::ImageInterface> registered_image_interface;
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