Custom textures rewrite (#6452)

* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
This commit is contained in:
GPUCode 2023-04-27 07:38:28 +03:00 committed by GitHub
parent d16dce6d99
commit 06f3c90cfb
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87 changed files with 2154 additions and 544 deletions

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@ -10,10 +10,8 @@
#include <string>
#include <boost/serialization/version.hpp>
#include "common/common_types.h"
#include "core/custom_tex_cache.h"
#include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h"
#include "core/frontend/image_interface.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
@ -23,7 +21,8 @@ class ARM_Interface;
namespace Frontend {
class EmuWindow;
}
class ImageInterface;
} // namespace Frontend
namespace Memory {
class MemorySystem;
@ -59,8 +58,9 @@ class Backend;
}
namespace VideoCore {
class CustomTexManager;
class RendererBase;
}
} // namespace VideoCore
namespace Core {
@ -253,10 +253,10 @@ public:
[[nodiscard]] const Cheats::CheatEngine& CheatEngine() const;
/// Gets a reference to the custom texture cache system
[[nodiscard]] Core::CustomTexCache& CustomTexCache();
[[nodiscard]] VideoCore::CustomTexManager& CustomTexManager();
/// Gets a const reference to the custom texture cache system
[[nodiscard]] const Core::CustomTexCache& CustomTexCache() const;
[[nodiscard]] const VideoCore::CustomTexManager& CustomTexManager() const;
/// Gets a reference to the video dumper backend
[[nodiscard]] VideoDumper::Backend& VideoDumper();
@ -362,7 +362,7 @@ private:
std::unique_ptr<VideoDumper::Backend> video_dumper;
/// Custom texture cache system
std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
std::unique_ptr<VideoCore::CustomTexManager> custom_tex_manager;
/// Image interface
std::shared_ptr<Frontend::ImageInterface> registered_image_interface;