Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions. Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed. HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
This commit is contained in:
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68c00ee771
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073653e858
16 changed files with 315 additions and 89 deletions
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@ -6,10 +6,17 @@
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/server_port.h"
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#include "core/hle/kernel/server_session.h"
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namespace Kernel {
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ClientPort::ClientPort() {}
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ClientPort::~ClientPort() {}
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void ClientPort::AddWaitingSession(SharedPtr<ServerSession> server_session) {
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server_port->pending_sessions.push_back(server_session);
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// Wake the threads waiting on the ServerPort
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server_port->WakeupAllWaitingThreads();
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}
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} // namespace
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@ -11,16 +11,27 @@
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namespace Kernel {
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class ServerPort;
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class ServerSession;
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class ClientPort : public Object {
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public:
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friend class ServerPort;
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std::string GetTypeName() const override {
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return "ClientPort";
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}
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std::string GetName() const override {
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return name;
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}
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/**
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* Adds the specified server session to the queue of pending sessions of the associated ServerPort
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* @param server_session Server session to add to the queue
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*/
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virtual void AddWaitingSession(SharedPtr<ServerSession> server_session);
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/**
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* Handle a sync request from the emulated application.
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* Only HLE services should override this function.
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* @returns ResultCode from the operation.
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*/
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virtual ResultCode HandleSyncRequest() { return RESULT_SUCCESS; }
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std::string GetTypeName() const override { return "ClientPort"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::ClientPort;
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HandleType GetHandleType() const override {
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42
src/core/hle/kernel/client_session.cpp
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42
src/core/hle/kernel/client_session.cpp
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@ -0,0 +1,42 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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ClientSession::ClientSession() {}
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ClientSession::~ClientSession() {}
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name) {
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SharedPtr<ClientSession> client_session(new ClientSession);
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client_session->name = std::move(name);
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client_session->server_session = server_session;
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client_session->client_port = client_port;
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return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
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}
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ResultCode ClientSession::HandleSyncRequest() {
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// Signal the server session that new data is available
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ResultCode result = server_session->HandleSyncRequest();
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if (result.IsError())
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return result;
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// Tell the client port to handle the request in case it's an HLE service.
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// The client port can be nullptr for port-less sessions (Like for example File and Directory sessions).
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if (client_port != nullptr)
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result = client_port->HandleSyncRequest();
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return result;
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}
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} // namespace
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50
src/core/hle/kernel/client_session.h
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50
src/core/hle/kernel/client_session.h
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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class ClientPort;
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class ServerSession;
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class ClientSession final : public Object {
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public:
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/**
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* Creates a client session.
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* @param server_session The server session associated with this client session
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* @param client_port The client port which this session is connected to
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* @param name Optional name of client session
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* @return The created client session
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*/
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static ResultVal<SharedPtr<ClientSession>> Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name = "Unknown");
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std::string GetTypeName() const override { return "ClientSession"; }
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std::string GetName() const override { return name; }
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static const HandleType HANDLE_TYPE = HandleType::ClientSession;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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/**
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* Handle a SyncRequest from the emulated application.
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* @return ResultCode of the operation.
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*/
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ResultCode HandleSyncRequest();
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std::string name; ///< Name of client port (optional)
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SharedPtr<ServerSession> server_session; ///< The server session associated with this client session.
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SharedPtr<ClientPort> client_port; ///< The client port which this session is connected to.
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private:
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ClientSession();
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~ClientSession() override;
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};
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} // namespace
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@ -31,22 +31,24 @@ enum KernelHandle : Handle {
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};
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enum class HandleType : u32 {
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Unknown = 0,
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Unknown = 0,
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Session = 2,
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Event = 3,
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Mutex = 4,
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SharedMemory = 5,
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Redirection = 6,
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Thread = 7,
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Process = 8,
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AddressArbiter = 9,
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Semaphore = 10,
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Timer = 11,
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ResourceLimit = 12,
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CodeSet = 13,
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ClientPort = 14,
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ServerPort = 15,
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Event = 3,
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Mutex = 4,
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SharedMemory = 5,
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Redirection = 6,
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Thread = 7,
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Process = 8,
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AddressArbiter = 9,
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Semaphore = 10,
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Timer = 11,
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ResourceLimit = 12,
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CodeSet = 13,
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ClientPort = 14,
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ServerPort = 15,
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ClientSession = 16,
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ServerSession = 17,
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};
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enum {
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*/
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bool IsWaitable() const {
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switch (GetHandleType()) {
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case HandleType::Session:
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case HandleType::ServerSession:
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case HandleType::ServerPort:
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case HandleType::Event:
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case HandleType::Mutex:
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58
src/core/hle/kernel/server_session.cpp
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58
src/core/hle/kernel/server_session.cpp
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <tuple>
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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ServerSession::ServerSession() {}
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ServerSession::~ServerSession() {}
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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server_session->name = std::move(name);
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server_session->signaled = false;
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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}
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bool ServerSession::ShouldWait() {
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return !signaled;
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}
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void ServerSession::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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signaled = false;
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}
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ResultCode ServerSession::HandleSyncRequest() {
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// The ServerSession received a sync request, this means that there's new data available
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// from one of its ClientSessions, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
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signaled = true;
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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SharedPtr<ClientSession> ServerSession::CreateClientSession() {
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// In Citra, some types of ServerSessions (File and Directory sessions) are not created as a pair of Server-Client sessions,
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// but are instead created as a single ServerSession, which then hands over a ClientSession on demand (When opening the File or Directory).
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// The real kernel (Or more specifically, the real FS service) does create the pair of Sessions at the same time (via svcCreateSession), and simply
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// stores the ClientSession until it is needed.
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return ClientSession::Create(SharedPtr<ServerSession>(this), nullptr, name + "Client").MoveFrom();
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}
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std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> ServerSession::CreateSessionPair(SharedPtr<ClientPort> client_port, std::string name) {
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auto server_session = ServerSession::Create(name + "Server").MoveFrom();
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auto client_session = ClientSession::Create(server_session, client_port, name + "Client").MoveFrom();
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return std::make_tuple(server_session, client_session);
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}
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}
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offset);
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}
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class ClientSession;
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class ClientPort;
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/**
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* Kernel object representing the client endpoint of an IPC session. Sessions are the basic CTR-OS
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* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
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* primitive for communication between different processes, and are used to implement service calls
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* to the various system services.
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*
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* To make a service call, the client must write the command header and parameters to the buffer
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* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
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* SVC call with its Session handle. The kernel will read the command header, using it to marshall
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* SVC call with its ClientSession handle. The kernel will read the command header, using it to marshall
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* the parameters to the process at the server endpoint of the session. After the server replies to
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* the request, the response is marshalled back to the caller's TLS buffer and control is
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* transferred back to it.
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*
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* In Citra, only the client endpoint is currently implemented and only HLE calls, where the IPC
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* request is answered by C++ code in the emulator, are supported. When SendSyncRequest is called
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* with the session handle, this class's SyncRequest method is called, which should read the TLS
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* buffer and emulate the call accordingly. Since the code can directly read the emulated memory,
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* no parameter marshalling is done.
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*
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* In the long term, this should be turned into the full-fledged IPC mechanism implemented by
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* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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* opposed to HLE simulations.
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*/
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class Session : public WaitObject {
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class ServerSession : public WaitObject {
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public:
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Session();
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~Session() override;
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std::string GetTypeName() const override {
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return "Session";
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}
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static const HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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ServerSession();
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~ServerSession() override;
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/**
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* Handles a synchronous call to this session using HLE emulation. Emulated <-> emulated calls
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* aren't supported yet.
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* Creates a server session.
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* @param name Optional name of the server session
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* @return The created server session
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*/
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virtual ResultVal<bool> SyncRequest() = 0;
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static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown");
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// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
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// passed into WaitSynchronization. Figure out the meaning of them.
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std::string GetTypeName() const override { return "ServerSession"; }
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bool ShouldWait() override {
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return true;
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}
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static const HandleType HANDLE_TYPE = HandleType::ServerSession;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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void Acquire() override {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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}
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/**
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* Creates a pair of ServerSession and an associated ClientSession.
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* @param client_port ClientPort to which the sessions are connected
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* @param name Optional name of the ports
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* @return The created session tuple
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*/
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static std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> CreateSessionPair(SharedPtr<ClientPort> client_port, std::string name = "Unknown");
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/**
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* Creates a portless ClientSession and associates it with this ServerSession.
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* @returns ClientSession The newly created ClientSession.
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*/
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SharedPtr<ClientSession> CreateClientSession();
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/**
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* Handle a sync request from the emulated application.
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* Only HLE services should override this function.
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* @returns ResultCode from the operation.
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*/
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virtual ResultCode HandleSyncRequest();
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bool ShouldWait() override;
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void Acquire() override;
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std::string name; ///< The name of this session (optional)
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bool signaled; ///< Whether there's new data available to this ServerSession
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};
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}
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