Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.

All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.

HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
This commit is contained in:
Subv 2016-06-14 18:03:30 -05:00
parent 68c00ee771
commit 073653e858
16 changed files with 315 additions and 89 deletions

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@ -6,10 +6,17 @@
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/server_port.h"
#include "core/hle/kernel/server_session.h"
namespace Kernel {
ClientPort::ClientPort() {}
ClientPort::~ClientPort() {}
void ClientPort::AddWaitingSession(SharedPtr<ServerSession> server_session) {
server_port->pending_sessions.push_back(server_session);
// Wake the threads waiting on the ServerPort
server_port->WakeupAllWaitingThreads();
}
} // namespace

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@ -11,16 +11,27 @@
namespace Kernel {
class ServerPort;
class ServerSession;
class ClientPort : public Object {
public:
friend class ServerPort;
std::string GetTypeName() const override {
return "ClientPort";
}
std::string GetName() const override {
return name;
}
/**
* Adds the specified server session to the queue of pending sessions of the associated ServerPort
* @param server_session Server session to add to the queue
*/
virtual void AddWaitingSession(SharedPtr<ServerSession> server_session);
/**
* Handle a sync request from the emulated application.
* Only HLE services should override this function.
* @returns ResultCode from the operation.
*/
virtual ResultCode HandleSyncRequest() { return RESULT_SUCCESS; }
std::string GetTypeName() const override { return "ClientPort"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::ClientPort;
HandleType GetHandleType() const override {

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@ -0,0 +1,42 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
ClientSession::ClientSession() {}
ClientSession::~ClientSession() {}
ResultVal<SharedPtr<ClientSession>> ClientSession::Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name) {
SharedPtr<ClientSession> client_session(new ClientSession);
client_session->name = std::move(name);
client_session->server_session = server_session;
client_session->client_port = client_port;
return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
}
ResultCode ClientSession::HandleSyncRequest() {
// Signal the server session that new data is available
ResultCode result = server_session->HandleSyncRequest();
if (result.IsError())
return result;
// Tell the client port to handle the request in case it's an HLE service.
// The client port can be nullptr for port-less sessions (Like for example File and Directory sessions).
if (client_port != nullptr)
result = client_port->HandleSyncRequest();
return result;
}
} // namespace

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@ -0,0 +1,50 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
class ClientPort;
class ServerSession;
class ClientSession final : public Object {
public:
/**
* Creates a client session.
* @param server_session The server session associated with this client session
* @param client_port The client port which this session is connected to
* @param name Optional name of client session
* @return The created client session
*/
static ResultVal<SharedPtr<ClientSession>> Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name = "Unknown");
std::string GetTypeName() const override { return "ClientSession"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::ClientSession;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
/**
* Handle a SyncRequest from the emulated application.
* @return ResultCode of the operation.
*/
ResultCode HandleSyncRequest();
std::string name; ///< Name of client port (optional)
SharedPtr<ServerSession> server_session; ///< The server session associated with this client session.
SharedPtr<ClientPort> client_port; ///< The client port which this session is connected to.
private:
ClientSession();
~ClientSession() override;
};
} // namespace

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@ -31,22 +31,24 @@ enum KernelHandle : Handle {
};
enum class HandleType : u32 {
Unknown = 0,
Unknown = 0,
Session = 2,
Event = 3,
Mutex = 4,
SharedMemory = 5,
Redirection = 6,
Thread = 7,
Process = 8,
AddressArbiter = 9,
Semaphore = 10,
Timer = 11,
ResourceLimit = 12,
CodeSet = 13,
ClientPort = 14,
ServerPort = 15,
Event = 3,
Mutex = 4,
SharedMemory = 5,
Redirection = 6,
Thread = 7,
Process = 8,
AddressArbiter = 9,
Semaphore = 10,
Timer = 11,
ResourceLimit = 12,
CodeSet = 13,
ClientPort = 14,
ServerPort = 15,
ClientSession = 16,
ServerSession = 17,
};
enum {
@ -82,7 +84,7 @@ public:
*/
bool IsWaitable() const {
switch (GetHandleType()) {
case HandleType::Session:
case HandleType::ServerSession:
case HandleType::ServerPort:
case HandleType::Event:
case HandleType::Mutex:

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@ -0,0 +1,58 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
ServerSession::ServerSession() {}
ServerSession::~ServerSession() {}
ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
SharedPtr<ServerSession> server_session(new ServerSession);
server_session->name = std::move(name);
server_session->signaled = false;
return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
}
bool ServerSession::ShouldWait() {
return !signaled;
}
void ServerSession::Acquire() {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
signaled = false;
}
ResultCode ServerSession::HandleSyncRequest() {
// The ServerSession received a sync request, this means that there's new data available
// from one of its ClientSessions, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
signaled = true;
WakeupAllWaitingThreads();
return RESULT_SUCCESS;
}
SharedPtr<ClientSession> ServerSession::CreateClientSession() {
// In Citra, some types of ServerSessions (File and Directory sessions) are not created as a pair of Server-Client sessions,
// but are instead created as a single ServerSession, which then hands over a ClientSession on demand (When opening the File or Directory).
// The real kernel (Or more specifically, the real FS service) does create the pair of Sessions at the same time (via svcCreateSession), and simply
// stores the ClientSession until it is needed.
return ClientSession::Create(SharedPtr<ServerSession>(this), nullptr, name + "Client").MoveFrom();
}
std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> ServerSession::CreateSessionPair(SharedPtr<ClientPort> client_port, std::string name) {
auto server_session = ServerSession::Create(name + "Server").MoveFrom();
auto client_session = ClientSession::Create(server_session, client_port, name + "Client").MoveFrom();
return std::make_tuple(server_session, client_session);
}
}

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@ -162,57 +162,64 @@ inline u32* GetCommandBuffer(const int offset = 0) {
offset);
}
class ClientSession;
class ClientPort;
/**
* Kernel object representing the client endpoint of an IPC session. Sessions are the basic CTR-OS
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
* primitive for communication between different processes, and are used to implement service calls
* to the various system services.
*
* To make a service call, the client must write the command header and parameters to the buffer
* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
* SVC call with its Session handle. The kernel will read the command header, using it to marshall
* SVC call with its ClientSession handle. The kernel will read the command header, using it to marshall
* the parameters to the process at the server endpoint of the session. After the server replies to
* the request, the response is marshalled back to the caller's TLS buffer and control is
* transferred back to it.
*
* In Citra, only the client endpoint is currently implemented and only HLE calls, where the IPC
* request is answered by C++ code in the emulator, are supported. When SendSyncRequest is called
* with the session handle, this class's SyncRequest method is called, which should read the TLS
* buffer and emulate the call accordingly. Since the code can directly read the emulated memory,
* no parameter marshalling is done.
*
* In the long term, this should be turned into the full-fledged IPC mechanism implemented by
* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
* opposed to HLE simulations.
*/
class Session : public WaitObject {
class ServerSession : public WaitObject {
public:
Session();
~Session() override;
std::string GetTypeName() const override {
return "Session";
}
static const HandleType HANDLE_TYPE = HandleType::Session;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
ServerSession();
~ServerSession() override;
/**
* Handles a synchronous call to this session using HLE emulation. Emulated <-> emulated calls
* aren't supported yet.
* Creates a server session.
* @param name Optional name of the server session
* @return The created server session
*/
virtual ResultVal<bool> SyncRequest() = 0;
static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown");
// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
// passed into WaitSynchronization. Figure out the meaning of them.
std::string GetTypeName() const override { return "ServerSession"; }
bool ShouldWait() override {
return true;
}
static const HandleType HANDLE_TYPE = HandleType::ServerSession;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
void Acquire() override {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
}
/**
* Creates a pair of ServerSession and an associated ClientSession.
* @param client_port ClientPort to which the sessions are connected
* @param name Optional name of the ports
* @return The created session tuple
*/
static std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> CreateSessionPair(SharedPtr<ClientPort> client_port, std::string name = "Unknown");
/**
* Creates a portless ClientSession and associates it with this ServerSession.
* @returns ClientSession The newly created ClientSession.
*/
SharedPtr<ClientSession> CreateClientSession();
/**
* Handle a sync request from the emulated application.
* Only HLE services should override this function.
* @returns ResultCode from the operation.
*/
virtual ResultCode HandleSyncRequest();
bool ShouldWait() override;
void Acquire() override;
std::string name; ///< The name of this session (optional)
bool signaled; ///< Whether there's new data available to this ServerSession
};
}