Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
This commit is contained in:
parent
314ce5e505
commit
080a2d719c
5 changed files with 149 additions and 89 deletions
54
src/core/loader/smdh.cpp
Normal file
54
src/core/loader/smdh.cpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/loader/smdh.h"
|
||||
|
||||
#include "video_core/utils.h"
|
||||
|
||||
namespace Loader {
|
||||
|
||||
bool IsValidSMDH(const std::vector<u8>& smdh_data) {
|
||||
if (smdh_data.size() < sizeof(Loader::SMDH))
|
||||
return false;
|
||||
|
||||
u32 magic;
|
||||
memcpy(&magic, smdh_data.data(), sizeof(u32));
|
||||
|
||||
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
|
||||
}
|
||||
|
||||
std::vector<u16> SMDH::GetIcon(bool large) const {
|
||||
u32 size;
|
||||
const u8* icon_data;
|
||||
|
||||
if (large) {
|
||||
size = 48;
|
||||
icon_data = large_icon.data();
|
||||
} else {
|
||||
size = 24;
|
||||
icon_data = small_icon.data();
|
||||
}
|
||||
|
||||
std::vector<u16> icon(size * size);
|
||||
for (u32 x = 0; x < size; ++x) {
|
||||
for (u32 y = 0; y < size; ++y) {
|
||||
u32 coarse_y = y & ~7;
|
||||
const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
|
||||
icon[x + size * y] = (pixel[1] << 8) + pixel[0];
|
||||
}
|
||||
}
|
||||
return icon;
|
||||
}
|
||||
|
||||
std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
|
||||
return titles[static_cast<int>(language)].short_title;
|
||||
}
|
||||
|
||||
} // namespace
|
Loading…
Add table
Add a link
Reference in a new issue