config: Add a setting for graphics V-Sync.

This commit is contained in:
bunnei 2016-08-25 18:20:47 -04:00
parent 2267f98941
commit 08ad9b36d4
9 changed files with 20 additions and 1 deletions

View file

@ -71,6 +71,7 @@ void Config::ReadValues() {
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);

View file

@ -55,6 +55,10 @@ use_shader_jit =
# 0 (default): Native, 1: Scaled
use_scaled_resolution =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =

View file

@ -108,6 +108,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
SDL_GL_SetSwapInterval(Settings::values.use_vsync);
DoneCurrent();
}