Port yuzu-emu/yuzu#4472: "perf_stats: Mark GetMeanFrametime() as const" (#5498)
The general pattern is to mark mutexes as mutable when it comes to matters of constness, given the mutex acts as a transient member of a data structure. Co-Authored-By: LC <lioncash@users.noreply.github.com>
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2 changed files with 10 additions and 10 deletions
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@ -73,15 +73,16 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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double PerfStats::GetMeanFrametime() {
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double PerfStats::GetMeanFrametime() const {
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std::lock_guard lock{object_mutex};
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if (current_index <= IgnoreFrames) {
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return 0;
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}
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const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
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perf_history.begin() + current_index, 0);
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return sum / (current_index - IgnoreFrames);
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perf_history.begin() + current_index, 0.0);
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return sum / static_cast<double>(current_index - IgnoreFrames);
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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@ -110,7 +111,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
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return results;
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}
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double PerfStats::GetLastFrameTimeScale() {
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double PerfStats::GetLastFrameTimeScale() const {
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std::lock_guard lock{object_mutex};
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
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