Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
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19 changed files with 968 additions and 4 deletions
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@ -71,6 +71,7 @@ int main(int argc, char **argv) {
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
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System::Init(emu_window);
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@ -61,6 +61,7 @@ void Config::ReadValues() {
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// Renderer
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Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
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@ -42,6 +42,10 @@ frame_skip =
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# 0 (default): Software, 1: Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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