Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.

- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
This commit is contained in:
bunnei 2015-07-22 23:25:30 -04:00
parent d67e2f78b7
commit 094ae6fadb
19 changed files with 968 additions and 4 deletions

View file

@ -71,6 +71,7 @@ int main(int argc, char **argv) {
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window);

View file

@ -61,6 +61,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);

View file

@ -42,6 +42,10 @@ frame_skip =
# 0 (default): Software, 1: Hardware
use_hw_renderer =
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
# 0 : Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =