video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
This commit is contained in:
parent
6bc87cdf3e
commit
0c37140690
4 changed files with 10 additions and 0 deletions
|
@ -384,6 +384,12 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
|
|||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreens() {
|
||||
if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
}
|
||||
|
||||
auto layout = render_window->GetFramebufferLayout();
|
||||
const auto& top_screen = layout.top_screen;
|
||||
const auto& bottom_screen = layout.bottom_screen;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue