Fixup! Prevent issue deleting PerfStats

This commit is contained in:
James Rowe 2019-08-16 21:33:16 -06:00
parent 6f0b009497
commit 0cffab04b5
3 changed files with 7 additions and 7 deletions

View file

@ -155,6 +155,10 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
status = ResultStatus::Success;
m_emu_window = &emu_window;
m_filepath = filepath;
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
return status;
}
@ -235,10 +239,6 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
return ResultStatus::Success;
}
@ -315,6 +315,8 @@ void System::Shutdown() {
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
// Shutdown emulation session
GDBStub::Shutdown();