Logging: Add customizable logging backends and fmtlib based macros
* Change the logging backend to support multiple sinks through the Backend Interface * Add a new set of logging macros to use fmtlib instead. * Qt: Compile as GUI application on windows to make the console hidden by default. Add filter configuration and a button to open log location. * SDL: Migrate to the new logging macros
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25 changed files with 527 additions and 140 deletions
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@ -66,7 +66,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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}
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@ -89,19 +89,19 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window: %s", SDL_GetError());
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
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exit(1);
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}
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: %s", SDL_GetError());
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
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exit(1);
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: %s", SDL_GetError());
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NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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exit(1);
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}
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