Merge pull request #4282 from zhaowenlan1779/frame-advance

core, citra_qt: add frame advancing to framelimiter
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Pengfei Zhu 2018-10-15 21:25:41 +08:00 committed by GitHub
commit 0df32275a7
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 90 additions and 0 deletions

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@ -352,6 +352,10 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Frame Advancing", QKeySequence("CTRL+A"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Advance Frame", QKeySequence(Qt::Key_Backslash),
Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@ -409,6 +413,10 @@ void GMainWindow::InitializeHotkeys() {
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Frame Advancing", this),
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Advance Frame", this), &QShortcut::activated,
ui.action_Advance_Frame, &QAction::trigger);
}
void GMainWindow::ShowUpdaterWidgets() {
@ -540,6 +548,20 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Play_Movie, &QAction::triggered, this, &GMainWindow::OnPlayMovie);
connect(ui.action_Stop_Recording_Playback, &QAction::triggered, this,
&GMainWindow::OnStopRecordingPlayback);
connect(ui.action_Enable_Frame_Advancing, &QAction::triggered, this, [this] {
if (emulation_running) {
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(
ui.action_Enable_Frame_Advancing->isChecked());
ui.action_Advance_Frame->setEnabled(ui.action_Enable_Frame_Advancing->isChecked());
}
});
connect(ui.action_Advance_Frame, &QAction::triggered, this, [this] {
if (emulation_running) {
ui.action_Enable_Frame_Advancing->setChecked(true);
ui.action_Advance_Frame->setEnabled(true);
Core::System::GetInstance().frame_limiter.AdvanceFrame();
}
});
// Help
connect(ui.action_FAQ, &QAction::triggered,
@ -803,6 +825,9 @@ void GMainWindow::ShutdownGame() {
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
// Frame advancing must be cancelled in order to release the emu thread from waiting
Core::System::GetInstance().frame_limiter.SetFrameAdvancing(false);
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
@ -823,6 +848,9 @@ void GMainWindow::ShutdownGame() {
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Enable_Frame_Advancing->setEnabled(false);
ui.action_Enable_Frame_Advancing->setChecked(false);
ui.action_Advance_Frame->setEnabled(false);
render_window->hide();
if (game_list->isEmpty())
game_list_placeholder->show();
@ -1110,6 +1138,7 @@ void GMainWindow::OnStartGame() {
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true);
ui.action_Enable_Frame_Advancing->setEnabled(true);
discord_rpc->Update();
}