pica: use correct coordinates for texture 2
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4 changed files with 22 additions and 5 deletions
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@ -276,8 +276,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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DEBUG_ASSERT(0 != texture.config.address);
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float24 u = uv[i].u();
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float24 v = uv[i].v();
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int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
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float24 u = uv[coordinate_i].u();
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float24 v = uv[coordinate_i].v();
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// Only unit 0 respects the texturing type (according to 3DBrew)
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// TODO: Refactor so cubemaps and shadowmaps can be handled
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