Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and multi-threaded timeline view.
This commit is contained in:
parent
c7745408f7
commit
0fcabd2b11
24 changed files with 11142 additions and 0 deletions
|
@ -7,6 +7,7 @@
|
|||
#include "common/color.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/profiler.h"
|
||||
|
||||
#include "core/hw/gpu.h"
|
||||
|
@ -267,6 +268,7 @@ static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
|
|||
};
|
||||
|
||||
static Common::Profiling::TimingCategory rasterization_category("Rasterization");
|
||||
MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
|
||||
|
||||
/**
|
||||
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
|
||||
|
@ -279,6 +281,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
{
|
||||
const auto& regs = g_state.regs;
|
||||
Common::Profiling::ScopeTimer timer(rasterization_category);
|
||||
MICROPROFILE_SCOPE(GPU_Rasterization);
|
||||
|
||||
// vertex positions in rasterizer coordinates
|
||||
static auto FloatToFix = [](float24 flt) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue