VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 01:21:16 -08:00
parent 8eefc62833
commit 114d6b2f97
8 changed files with 160 additions and 104 deletions

View file

@ -2,14 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <cmath>
#include <cstring>
#include <unordered_map>
#include <utility>
#include <boost/range/algorithm/fill.hpp>
#include "common/bit_field.h"
#include "common/hash.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
@ -17,7 +11,7 @@
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
#include "video_core/shader/shader_jit_x64_compiler.h"
#include "video_core/shader/shader_jit_x64.h"
#endif // ARCHITECTURE_x86_64
#include "video_core/video_core.h"
@ -87,91 +81,31 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
conditional_code[1] = false;
}
class MergedShaderEngine : public ShaderEngine {
public:
void SetupBatch(const ShaderSetup* setup) override;
void Run(UnitState& state, unsigned int entry_point) const override;
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) const override;
private:
const ShaderSetup* setup = nullptr;
};
#ifdef ARCHITECTURE_x86_64
static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
static const JitShader* jit_shader;
#endif // ARCHITECTURE_x86_64
void ClearCache() {
#ifdef ARCHITECTURE_x86_64
shader_map.clear();
#endif // ARCHITECTURE_x86_64
}
void MergedShaderEngine::SetupBatch(const ShaderSetup* setup_) {
setup = setup_;
if (setup == nullptr)
return;
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 code_hash = Common::ComputeHash64(&setup->program_code, sizeof(setup->program_code));
u64 swizzle_hash = Common::ComputeHash64(&setup->swizzle_data, sizeof(setup->swizzle_data));
u64 cache_key = code_hash ^ swizzle_hash;
auto iter = shader_map.find(cache_key);
if (iter != shader_map.end()) {
jit_shader = iter->second.get();
} else {
auto shader = std::make_unique<JitShader>();
shader->Compile();
jit_shader = shader.get();
shader_map[cache_key] = std::move(shader);
}
}
#endif // ARCHITECTURE_x86_64
}
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
void MergedShaderEngine::Run(UnitState& state, unsigned int entry_point) const {
ASSERT(setup != nullptr);
ASSERT(entry_point < 1024);
MICROPROFILE_SCOPE(GPU_Shader);
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
jit_shader->Run(*setup, state, entry_point);
} else {
DebugData<false> dummy_debug_data;
RunInterpreter(*setup, state, dummy_debug_data, entry_point);
}
#else
DebugData<false> dummy_debug_data;
RunInterpreter(*setup, state, dummy_debug_data, entry_point);
static std::unique_ptr<JitX64Engine> jit_engine;
#endif // ARCHITECTURE_x86_64
}
DebugData<true> MergedShaderEngine::ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) const {
ASSERT(setup != nullptr);
ASSERT(entry_point < 1024);
UnitState state;
DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInputVertex(input, num_attributes);
RunInterpreter(*setup, state, debug_data, entry_point);
return debug_data;
}
static InterpreterEngine interpreter_engine;
ShaderEngine* GetEngine() {
static MergedShaderEngine merged_engine;
return &merged_engine;
#ifdef ARCHITECTURE_x86_64
// TODO(yuriks): Re-initialize on each change rather than being persistent
if (VideoCore::g_shader_jit_enabled) {
if (jit_engine == nullptr) {
jit_engine = std::make_unique<JitX64Engine>();
}
return jit_engine.get();
}
#endif // ARCHITECTURE_x86_64
return &interpreter_engine;
}
void Shutdown() {
#ifdef ARCHITECTURE_x86_64
jit_engine = nullptr;
#endif // ARCHITECTURE_x86_64
}
} // namespace Shader