VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
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8eefc62833
commit
114d6b2f97
8 changed files with 160 additions and 104 deletions
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@ -2,14 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <cmath>
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#include <cstring>
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#include <unordered_map>
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#include <utility>
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#include <boost/range/algorithm/fill.hpp>
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#include "common/bit_field.h"
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#include "common/hash.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "video_core/pica.h"
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@ -17,7 +11,7 @@
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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#ifdef ARCHITECTURE_x86_64
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#include "video_core/shader/shader_jit_x64_compiler.h"
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#include "video_core/shader/shader_jit_x64.h"
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#endif // ARCHITECTURE_x86_64
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#include "video_core/video_core.h"
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@ -87,91 +81,31 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) {
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conditional_code[1] = false;
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}
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class MergedShaderEngine : public ShaderEngine {
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public:
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void SetupBatch(const ShaderSetup* setup) override;
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void Run(UnitState& state, unsigned int entry_point) const override;
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) const override;
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private:
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const ShaderSetup* setup = nullptr;
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};
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
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static const JitShader* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void ClearCache() {
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#ifdef ARCHITECTURE_x86_64
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shader_map.clear();
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#endif // ARCHITECTURE_x86_64
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}
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void MergedShaderEngine::SetupBatch(const ShaderSetup* setup_) {
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setup = setup_;
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if (setup == nullptr)
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return;
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 code_hash = Common::ComputeHash64(&setup->program_code, sizeof(setup->program_code));
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u64 swizzle_hash = Common::ComputeHash64(&setup->swizzle_data, sizeof(setup->swizzle_data));
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u64 cache_key = code_hash ^ swizzle_hash;
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auto iter = shader_map.find(cache_key);
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if (iter != shader_map.end()) {
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jit_shader = iter->second.get();
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} else {
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auto shader = std::make_unique<JitShader>();
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shader->Compile();
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jit_shader = shader.get();
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shader_map[cache_key] = std::move(shader);
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}
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}
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#endif // ARCHITECTURE_x86_64
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}
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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void MergedShaderEngine::Run(UnitState& state, unsigned int entry_point) const {
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ASSERT(setup != nullptr);
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ASSERT(entry_point < 1024);
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MICROPROFILE_SCOPE(GPU_Shader);
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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jit_shader->Run(*setup, state, entry_point);
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} else {
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DebugData<false> dummy_debug_data;
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RunInterpreter(*setup, state, dummy_debug_data, entry_point);
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}
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#else
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DebugData<false> dummy_debug_data;
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RunInterpreter(*setup, state, dummy_debug_data, entry_point);
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static std::unique_ptr<JitX64Engine> jit_engine;
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#endif // ARCHITECTURE_x86_64
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}
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DebugData<true> MergedShaderEngine::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) const {
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ASSERT(setup != nullptr);
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ASSERT(entry_point < 1024);
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UnitState state;
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DebugData<true> debug_data;
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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state.LoadInputVertex(input, num_attributes);
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RunInterpreter(*setup, state, debug_data, entry_point);
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return debug_data;
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}
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static InterpreterEngine interpreter_engine;
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ShaderEngine* GetEngine() {
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static MergedShaderEngine merged_engine;
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return &merged_engine;
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#ifdef ARCHITECTURE_x86_64
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// TODO(yuriks): Re-initialize on each change rather than being persistent
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if (VideoCore::g_shader_jit_enabled) {
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if (jit_engine == nullptr) {
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jit_engine = std::make_unique<JitX64Engine>();
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}
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return jit_engine.get();
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}
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#endif // ARCHITECTURE_x86_64
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return &interpreter_engine;
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}
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void Shutdown() {
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#ifdef ARCHITECTURE_x86_64
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jit_engine = nullptr;
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#endif // ARCHITECTURE_x86_64
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}
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} // namespace Shader
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