Fix typos

This commit is contained in:
Ricardo de Almeida Gonzaga 2016-10-20 12:26:59 -02:00
parent cc7f1155a8
commit 13d46f6820
15 changed files with 18 additions and 18 deletions

View file

@ -424,7 +424,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
// Create an HBoxLayout to store the widgets used to specify a particular attribute
// and store it in a QWidget to allow for easy hiding and unhiding.
auto row_layout = new QHBoxLayout;
// Remove unecessary padding between rows
// Remove unnecessary padding between rows
row_layout->setContentsMargins(0, 0, 0, 0);
row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
@ -590,7 +590,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
.arg(record.dest_out.w.ToFloat32());
if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
text += tr("Addres Registers: %1, %2\n")
text += tr("Address Registers: %1, %2\n")
.arg(record.address_registers[0])
.arg(record.address_registers[1]);
if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)

View file

@ -136,7 +136,7 @@ void RegistersWidget::UpdateCPSRValues() {
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianess
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,

View file

@ -64,7 +64,7 @@ public:
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
* If this class recieves valid SMDH data, it will also display game icons and titles.
* If this class receives valid SMDH data, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {