Kernel: Implement svcGetProcessInfo in a basic way

This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
This commit is contained in:
Yuri Kunde Schlesner 2015-08-05 21:39:53 -03:00
parent 74d4bc0af1
commit 14eca982f4
6 changed files with 73 additions and 3 deletions

View file

@ -110,6 +110,7 @@ void Process::Run(s32 main_thread_priority, u32 stack_size) {
auto vma = vm_manager.MapMemoryBlock(segment.addr, codeset->memory,
segment.offset, segment.size, memory_state).Unwrap();
vm_manager.Reprotect(vma, permissions);
misc_memory_used += segment.size;
};
// Map CodeSet segments
@ -121,6 +122,7 @@ void Process::Run(s32 main_thread_priority, u32 stack_size) {
vm_manager.MapMemoryBlock(Memory::HEAP_VADDR_END - stack_size,
std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size, MemoryState::Locked
).Unwrap();
misc_memory_used += stack_size;
vm_manager.LogLayout(Log::Level::Debug);
Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority);
@ -162,6 +164,8 @@ ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission per
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start, size, MemoryState::Private));
vm_manager.Reprotect(vma, perms);
heap_used += size;
return MakeResult<VAddr>(heap_end - size);
}
@ -173,6 +177,8 @@ ResultCode Process::HeapFree(VAddr target, u32 size) {
ResultCode result = vm_manager.UnmapRange(target, size);
if (result.IsError()) return result;
heap_used -= size;
return RESULT_SUCCESS;
}
@ -206,6 +212,8 @@ ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission p
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linheap_memory, offset, size, MemoryState::Continuous));
vm_manager.Reprotect(vma, perms);
linear_heap_used += size;
return MakeResult<VAddr>(target);
}
@ -226,6 +234,8 @@ ResultCode Process::LinearFree(VAddr target, u32 size) {
ResultCode result = vm_manager.UnmapRange(target, size);
if (result.IsError()) return result;
linear_heap_used -= size;
if (target + size == heap_end) {
// End of linear heap has been freed, so check what's the last allocated block in it and
// reduce the size.