[WIP] NCCHContainer: support for partitions if container is NCSD (#5345)
* GetProgramLaunchInfo: improve to for 3ds files * NCSD: allow to load other partitions * fix typo * Update src/core/hle/service/fs/fs_user.cpp Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com> * Update src/core/hle/service/fs/fs_user.cpp Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com> Co-authored-by: Marshall Mohror <mohror64@gmail.com> Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
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10 changed files with 226 additions and 34 deletions
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/fs_user.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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@ -274,6 +275,11 @@ ResultStatus AppLoader_THREEDSX::Load(std::shared_ptr<Kernel::Process>& process)
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process->resource_limit = Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
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Kernel::ResourceLimitCategory::APPLICATION);
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// On real HW this is done with FS:Reg, but we can be lazy
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auto fs_user =
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Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>("fs:USER");
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fs_user->Register(process->GetObjectId(), process->codeset->program_id, filepath);
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process->Run(48, Kernel::DEFAULT_STACK_SIZE);
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Core::System::GetInstance().ArchiveManager().RegisterSelfNCCH(*this);
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