Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
This commit is contained in:
Ben 2018-09-08 19:01:30 +02:00 committed by GitHub
parent f86c993e11
commit 17978cf758
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 343 additions and 102 deletions

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@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <memory>
#include <thread>
#include "common/param_package.h"
#include "input_common/analog_from_button.h"
#include "input_common/keyboard.h"
@ -19,6 +20,10 @@ static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
static std::unique_ptr<CemuhookUDP::State> udp;
#ifdef HAVE_SDL2
static std::thread poll_thread;
#endif
void Init() {
keyboard = std::make_shared<Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
@ -34,6 +39,12 @@ void Init() {
udp = CemuhookUDP::Init();
}
void StartJoystickEventHandler() {
#ifdef HAVE_SDL2
poll_thread = std::thread(SDL::PollLoop);
#endif
}
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
@ -43,6 +54,7 @@ void Shutdown() {
#ifdef HAVE_SDL2
SDL::Shutdown();
poll_thread.join();
#endif
}