WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
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7cde5b83bc
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17b29d8865
5 changed files with 63 additions and 80 deletions
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@ -34,14 +34,11 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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// Remove the threads that are ready or already running from our waitlist
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boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) -> bool {
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boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
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return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
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});
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if (waiting_threads.empty())
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return nullptr;
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SharedPtr<Thread> candidate = nullptr;
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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@ -52,7 +49,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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return object->ShouldWait();
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});
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if (ready_to_run) {
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candidate = thread;
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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@ -61,9 +58,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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}
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void WaitObject::WakeupAllWaitingThreads() {
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// Wake up all threads that can be awoken, in priority order
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (thread->wait_objects.empty()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire();
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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@ -73,7 +69,6 @@ void WaitObject::WakeupAllWaitingThreads() {
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} else {
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for (auto object : thread->wait_objects) {
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object->Acquire();
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// Remove the thread from the object's waitlist
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object->RemoveWaitingThread(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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@ -81,7 +76,6 @@ void WaitObject::WakeupAllWaitingThreads() {
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thread->wait_objects.clear();
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}
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// Set the result of the call to WaitSynchronization to RESULT_SUCCESS
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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// Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread
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@ -152,7 +152,10 @@ public:
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*/
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void RemoveWaitingThread(Thread* thread);
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/// Wake up all threads waiting on this object
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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@ -7,6 +7,7 @@
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <boost/container/flat_map.hpp>
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#include <boost/container/flat_set.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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@ -153,7 +154,7 @@ public:
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* its wait list to become ready, as a result of a WaitSynchronizationN call
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* with wait_all = true, or a ReplyAndReceive call.
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*/
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bool IsWaitingAll() const {
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bool IsSleepingOnWaitAll() const {
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return !wait_objects.empty();
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}
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@ -183,7 +184,7 @@ public:
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/// This is only populated when the thread should wait for all the objects to become ready.
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std::vector<SharedPtr<WaitObject>> wait_objects;
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std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
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boost::container::flat_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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