frontend/applets: misc fixes

* Renamed applet to applets

* Added log classes Applet and Applet.SWKBD

* Fixes to get it compile
This commit is contained in:
zhupengfei 2018-06-20 12:01:54 +08:00
parent caacefcc2e
commit 18664c719e
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GPG key ID: 85B82A3E62174206
9 changed files with 147 additions and 50 deletions

View file

@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include <unordered_map>
#include "core/frontend/interface.h"
#include "core/frontend/applets/interface.h"
namespace Frontend {
@ -17,4 +17,8 @@ void UnregisterFrontendApplet(AppletType type) {
registered_applets.erase(type);
}
std::shared_ptr<AppletInterface> GetRegisteredApplet(AppletType type) {
return registered_applets.at(type);
}
} // namespace Frontend

View file

@ -16,6 +16,7 @@ enum class AppletType {
class AppletConfig {};
class AppletData {};
// TODO(jroweboy) add ability to draw to framebuffer
class AppletInterface {
public:
virtual ~AppletInterface() = default;
@ -24,12 +25,7 @@ public:
* On applet start, the applet specific configuration will be passed in along with the
* framebuffer.
*/
// virtual void Setup(const Config* /*, framebuffer */) = 0;
/**
* Called on a fixed schedule to have the applet update any state such as the framebuffer.
*/
virtual void Update() = 0;
virtual void Setup(const AppletConfig*) = 0;
/**
* Checked every update to see if the applet is still running. When the applet is done, the core
@ -39,9 +35,14 @@ public:
return running;
}
private:
// framebuffer;
std::atomic_bool running = false;
/**
* Called by the core to receive the result data of this applet.
* Frontend implementation **should** block until the data is ready.
*/
virtual const AppletData* ReceiveData() = 0;
protected:
std::atomic<bool> running = false;
};
/**

View file

@ -2,13 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/applet/swkbd.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/frontend/applets/swkbd.h"
namespace Frontend {
ValidationError SoftwareKeyboard::ValidateFilters(const std::string& input) {
if (config.filters.prevent_digit) {
if (std::any_of(input.begin(), input.end(), std::isdigit)) {
if (std::any_of(input.begin(), input.end(),
[](unsigned char c) { return std::isdigit(c); })) {
return ValidationError::DigitNotAllowed;
}
}
@ -22,7 +25,7 @@ ValidationError SoftwareKeyboard::ValidateFilters(const std::string& input) {
return ValidationError::PercentNotAllowed;
}
}
if (config.filter.prevent_backslash) {
if (config.filters.prevent_backslash) {
if (input.find('\\') != std::string::npos) {
return ValidationError::BackslashNotAllowed;
}
@ -35,7 +38,7 @@ ValidationError SoftwareKeyboard::ValidateFilters(const std::string& input) {
// TODO: check the callback
LOG_INFO(Frontend, "App requested a swkbd callback, but its not implemented.");
}
return valid;
return ValidationError::None;
}
ValidationError SoftwareKeyboard::ValidateInput(const std::string& input) {
@ -49,9 +52,12 @@ ValidationError SoftwareKeyboard::ValidateInput(const std::string& input) {
return ValidationError::MaxLengthExceeded;
}
auto is_blank = [&] { return std::all_of(input.begin(), input.end(), std::isspace); };
auto is_blank = [&] {
return std::all_of(input.begin(), input.end(),
[](unsigned char c) { return std::isspace(c); });
};
auto is_empty = [&] { return input.empty(); };
switch (config.valid_input) {
switch (config.accept_mode) {
case AcceptedInput::FixedLength:
if (input.size() != config.max_text_length) {
return ValidationError::FixedLengthRequired;
@ -80,12 +86,12 @@ ValidationError SoftwareKeyboard::ValidateInput(const std::string& input) {
default:
// TODO(jroweboy): What does hardware do in this case?
NGLOG_CRITICAL(Frontend, "Application requested unknown validation method. Method: {}",
static_cast<u32>(config.valid_input));
static_cast<u32>(config.accept_mode));
UNREACHABLE();
}
return ValidationError::None;
} // namespace Frontend
}
ValidationError SoftwareKeyboard::ValidateButton(u8 button) {
switch (config.button_config) {
@ -112,12 +118,12 @@ ValidationError SoftwareKeyboard::ValidateButton(u8 button) {
return ValidationError::None;
}
ValidationError Finalize(cosnt std::string& text, u8 button) {
ValidationError SoftwareKeyboard::Finalize(const std::string& text, u8 button) {
ValidationError error;
if ((error = ValidateInput(text)) != ValidationError::NONE) {
if ((error = ValidateInput(text)) != ValidationError::None) {
return error;
}
if ((error = ValidateButton(button)) != ValidationError::NONE) {
if ((error = ValidateButton(button)) != ValidationError::None) {
return error;
}
data = {text, button};

View file

@ -4,8 +4,12 @@
#pragma once
#include <codecvt>
#include <locale>
#include <unordered_map>
#include "core/frontend/applet/interface.h"
#include <utility>
#include <vector>
#include "core/frontend/applets/interface.h"
namespace Frontend {
@ -38,8 +42,8 @@ static const std::unordered_map<ButtonConfig, std::vector<std::string>> DEFAULT_
};
/// Configuration thats relevent to frontend implementation of applets. Anything missing that we
/// later learn is needed can be added here and filled in by the backed HLE applet
struct KeyboardConfig {
/// later learn is needed can be added here and filled in by the backend HLE applet
struct KeyboardConfig : public AppletConfig {
ButtonConfig button_config;
AcceptedInput accept_mode; /// What kinds of input are accepted (blank/empty/fixed width)
bool multiline_mode; /// True if the keyboard accepts multiple lines of input
@ -49,19 +53,23 @@ struct KeyboardConfig {
bool has_custom_button_text; /// If true, use the button_text instead
std::vector<std::string> button_text; /// Contains the button text that the caller provides
struct Filters {
bool prevent_digit; /// Disallow the use of more than a certain number of digits (TODO how
/// many is a certain number)
bool prevent_at; /// Disallow the use of the @ sign.
bool prevent_percent; /// Disallow the use of the % sign.
bool prevent_digit; /// Disallow the use of more than a certain number of digits
/// TODO: how many is a certain number
bool prevent_at; /// Disallow the use of the @ sign.
bool prevent_percent; /// Disallow the use of the % sign.
bool prevent_backslash; /// Disallow the use of the \ sign.
bool prevent_profanity; /// Disallow profanity using Nintendo's profanity filter.
bool enable_callback; /// Use a callback in order to check the input.
} filters;
};
struct KeyboardData {
class KeyboardData : public AppletData {
public:
std::string text;
u8 button;
u8 button{};
KeyboardData(std::string text, u8 button) : text(std::move(text)), button(button) {}
KeyboardData() = default;
};
enum class ValidationError {
@ -77,13 +85,20 @@ enum class ValidationError {
CallbackFailed,
// Allowed Input Type
FixedLengthRequired,
MaxLengthExceeded,
BlankInputNotAllowed,
EmptyInputNotAllowed,
};
class SoftwareKeyboard : public AppletInterface {
public:
explict SoftwareKeyboard(KeyboardConfig config) : AppletInterface(), config(config) {}
explicit SoftwareKeyboard() : AppletInterface() {}
const AppletData* ReceiveData() override {
return &data;
}
void Setup(const AppletConfig* config) override {
this->config = KeyboardConfig(*static_cast<const KeyboardConfig*>(config));
}
protected:
/**
@ -109,13 +124,9 @@ protected:
* Runs all validation phases. If successful, stores the data so that the HLE applet in core can
* send this to the calling application
*/
ValidationError Finialize(const std::string&, u8 button);
ValidationError Finalize(const std::string& text, u8 button);
private:
KeyboardData ReceiveData() override {
return data;
}
KeyboardConfig config;
KeyboardData data;
};