move MotionEmu from core/frontend to input_common as a InputDevice

This commit is contained in:
wwylele 2017-08-07 00:04:06 +03:00
parent 867eabd6b7
commit 188194908c
17 changed files with 221 additions and 244 deletions

View file

@ -62,29 +62,6 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
void EmuWindow::AccelerometerChanged(float x, float y, float z) {
constexpr float coef = 512;
std::lock_guard<std::mutex> lock(accel_mutex);
// TODO(wwylele): do a time stretch as it in GyroscopeChanged
// The time stretch formula should be like
// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
accel_x = static_cast<s16>(x * coef);
accel_y = static_cast<s16>(y * coef);
accel_z = static_cast<s16>(z * coef);
}
void EmuWindow::GyroscopeChanged(float x, float y, float z) {
constexpr float FULL_FPS = 60;
float coef = GetGyroscopeRawToDpsCoefficient();
float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
std::lock_guard<std::mutex> lock(gyro_mutex);
gyro_x = static_cast<s16>(x * coef * stretch);
gyro_y = static_cast<s16>(y * coef * stretch);
gyro_z = static_cast<s16>(z * coef * stretch);
}
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
Layout::FramebufferLayout layout;
if (Settings::values.custom_layout == true) {