move MotionEmu from core/frontend to input_common as a InputDevice
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17 changed files with 221 additions and 244 deletions
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/thread.h"
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#include "common/vector_math.h"
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class EmuWindow;
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namespace Motion {
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class MotionEmu final {
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public:
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MotionEmu(EmuWindow& emu_window);
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~MotionEmu();
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/**
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* Signals that a motion sensor tilt has begun.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void BeginTilt(int x, int y);
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/**
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* Signals that a motion sensor tilt is occurring.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void Tilt(int x, int y);
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/**
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* Signals that a motion sensor tilt has ended.
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*/
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void EndTilt();
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private:
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Math::Vec2<int> mouse_origin;
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std::mutex tilt_mutex;
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Math::Vec2<float> tilt_direction;
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float tilt_angle = 0;
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bool is_tilting = false;
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Common::Event shutdown_event;
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std::thread motion_emu_thread;
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void MotionEmuThread(EmuWindow& emu_window);
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};
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} // namespace Motion
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