VideoCore: Unify interface to OpenGL and SW rasterizers

This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
This commit is contained in:
Yuri Kunde Schlesner 2015-12-06 19:06:12 -08:00
parent 03835d04f4
commit 195fedccf0
16 changed files with 115 additions and 77 deletions

View file

@ -78,7 +78,7 @@ static void InitScreenCoordinates(OutputVertex& vtx)
vtx.screenpos[2] = viewport.offset_z + vtx.pos.z * inv_w * viewport.zscale;
}
void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
void ProcessTriangle(const OutputVertex &v0, const OutputVertex &v1, const OutputVertex &v2) {
using boost::container::static_vector;
// Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at