network, web_service: Add Verification backend and use new lobby API

Added verify_backend to load user_data for members. and removed method to generate UID as this is now done server-side.

Added GetUsername function and a "token" param to room_member.
Also added a username to ChatEntry, so that the username can be shown (along with nicknames) in the chat dialog.
This commit is contained in:
zhupengfei 2018-10-27 15:35:01 +08:00
parent 5f0e189238
commit 1a8841f96e
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GPG key ID: DD129E108BD09378
12 changed files with 262 additions and 45 deletions

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@ -14,6 +14,7 @@
#include "enet/enet.h"
#include "network/packet.h"
#include "network/room.h"
#include "network/verify_user.h"
namespace Network {
@ -28,6 +29,9 @@ public:
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
std::string verify_UID; ///< A GUID which may be used for verfication.
mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID
std::string password; ///< The password required to connect to this room.
struct Member {
@ -35,7 +39,9 @@ public:
std::string console_id_hash; ///< A hash of the console ID of the member.
GameInfo game_info; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
/// Data of the user, often including authenticated forum username.
VerifyUser::UserData user_data;
ENetPeer* peer; ///< The remote peer.
};
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room
@ -48,6 +54,9 @@ public:
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;
/// Verification backend of the room
std::unique_ptr<VerifyUser::Backend> verify_backend;
/// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop();
void StartLoop();
@ -165,11 +174,6 @@ public:
* to all other clients.
*/
void HandleClientDisconnection(ENetPeer* client);
/**
* Creates a random ID in the form 12345678-1234-1234-1234-123456789012
*/
void CreateUniqueID();
};
// RoomImpl
@ -238,6 +242,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
std::string pass;
packet >> pass;
std::string token;
packet >> token;
if (pass != password) {
SendWrongPassword(event->peer);
return;
@ -276,6 +283,13 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
member.nickname = nickname;
member.peer = event->peer;
std::string uid;
{
std::lock_guard<std::mutex> lock(verify_UID_mutex);
uid = verify_UID;
}
member.user_data = verify_backend->LoadUserData(uid, token);
{
std::lock_guard<std::mutex> lock(member_mutex);
members.push_back(std::move(member));
@ -407,7 +421,6 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet << room_information.name;
packet << room_information.description;
packet << room_information.member_slots;
packet << room_information.uid;
packet << room_information.port;
packet << room_information.preferred_game;
@ -419,6 +432,9 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet << member.mac_address;
packet << member.game_info.name;
packet << member.game_info.id;
packet << member.user_data.username;
packet << member.user_data.display_name;
packet << member.user_data.avatar_url;
}
}
@ -511,6 +527,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
Packet out_packet;
out_packet << static_cast<u8>(IdChatMessage);
out_packet << sending_member->nickname;
out_packet << sending_member->user_data.username;
out_packet << message;
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
@ -567,20 +584,6 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
BroadcastRoomInformation();
}
void Room::RoomImpl::CreateUniqueID() {
std::uniform_int_distribution<> dis(0, 9999);
std::ostringstream stream;
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
room_information.uid = stream.str();
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
@ -589,7 +592,7 @@ Room::~Room() = default;
bool Room::Create(const std::string& name, const std::string& description,
const std::string& server_address, u16 server_port, const std::string& password,
const u32 max_connections, const std::string& preferred_game,
u64 preferred_game_id) {
u64 preferred_game_id, std::unique_ptr<VerifyUser::Backend> verify_backend) {
ENetAddress address;
address.host = ENET_HOST_ANY;
if (!server_address.empty()) {
@ -597,8 +600,8 @@ bool Room::Create(const std::string& name, const std::string& description,
}
address.port = server_port;
// In order to send the room is full message to the connecting client, we need to leave one slot
// open so enet won't reject the incoming connection without telling us
// In order to send the room is full message to the connecting client, we need to leave one
// slot open so enet won't reject the incoming connection without telling us
room_impl->server = enet_host_create(&address, max_connections + 1, NumChannels, 0, 0);
if (!room_impl->server) {
return false;
@ -612,7 +615,7 @@ bool Room::Create(const std::string& name, const std::string& description,
room_impl->room_information.preferred_game = preferred_game;
room_impl->room_information.preferred_game_id = preferred_game_id;
room_impl->password = password;
room_impl->CreateUniqueID();
room_impl->verify_backend = std::move(verify_backend);
room_impl->StartLoop();
return true;
@ -626,12 +629,20 @@ const RoomInformation& Room::GetRoomInformation() const {
return room_impl->room_information;
}
std::string Room::GetVerifyUID() const {
std::lock_guard<std::mutex> lock(room_impl->verify_UID_mutex);
return room_impl->verify_UID;
}
std::vector<Room::Member> Room::GetRoomMemberList() const {
std::vector<Room::Member> member_list;
std::lock_guard<std::mutex> lock(room_impl->member_mutex);
for (const auto& member_impl : room_impl->members) {
Member member;
member.nickname = member_impl.nickname;
member.username = member_impl.user_data.username;
member.display_name = member_impl.user_data.display_name;
member.avatar_url = member_impl.user_data.avatar_url;
member.mac_address = member_impl.mac_address;
member.game_info = member_impl.game_info;
member_list.push_back(member);
@ -643,6 +654,11 @@ bool Room::HasPassword() const {
return !room_impl->password.empty();
}
void Room::SetVerifyUID(const std::string& uid) {
std::lock_guard<std::mutex> lock(room_impl->verify_UID_mutex);
room_impl->verify_UID = uid;
}
void Room::Destroy() {
room_impl->state = State::Closed;
room_impl->room_thread->join();