Pica: Create 'State' structure and move state memory there.
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4c207798b4
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1b42d55a9d
15 changed files with 461 additions and 438 deletions
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@ -58,12 +58,13 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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float24 offset_z;
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} viewport;
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viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x);
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viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
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viewport.offset_x = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
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viewport.offset_y = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
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viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range);
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viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane);
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const auto& regs = g_state.regs;
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viewport.halfsize_x = float24::FromRawFloat24(regs.viewport_size_x);
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viewport.halfsize_y = float24::FromRawFloat24(regs.viewport_size_y);
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viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
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viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
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viewport.zscale = float24::FromRawFloat24(regs.viewport_depth_range);
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viewport.offset_z = float24::FromRawFloat24(regs.viewport_depth_far_plane);
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float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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vtx.color *= inv_w;
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