Pica: Create 'State' structure and move state memory there.

This commit is contained in:
bunnei 2015-05-13 23:29:27 -04:00
parent 4c207798b4
commit 1b42d55a9d
15 changed files with 461 additions and 438 deletions

View file

@ -58,12 +58,13 @@ static void InitScreenCoordinates(OutputVertex& vtx)
float24 offset_z;
} viewport;
viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x);
viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range);
viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane);
const auto& regs = g_state.regs;
viewport.halfsize_x = float24::FromRawFloat24(regs.viewport_size_x);
viewport.halfsize_y = float24::FromRawFloat24(regs.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
viewport.zscale = float24::FromRawFloat24(regs.viewport_depth_range);
viewport.offset_z = float24::FromRawFloat24(regs.viewport_depth_far_plane);
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w;