More Qt changes for debugger
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564e3f5032
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1c7120b3aa
9 changed files with 190 additions and 187 deletions
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@ -14,7 +14,7 @@
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#define APP_TITLE APP_NAME " " APP_VERSION
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#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
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EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(true), render_window(render_window)
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EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), render_window(render_window)
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{
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}
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@ -25,61 +25,23 @@ void EmuThread::SetFilename(const char* filename)
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void EmuThread::run()
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{
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//u32 tight_loop;
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NOTICE_LOG(MASTER_LOG, APP_NAME " starting...\n");
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if (Core::Init(/*render_window*/)) {
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ERROR_LOG(MASTER_LOG, "core initialization failed, exiting...");
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Core::Stop();
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exit(1);
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}
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// Load a game or die...
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std::string boot_filename = filename;
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std::string error_str;
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bool res = Loader::LoadFile(boot_filename, &error_str);
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if (!res) {
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ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
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}
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Core::Start(); //autoboot for now
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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Core::SingleStep();
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}
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/*
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while(core::SYS_DIE != core::g_state)
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{
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if (core::SYS_RUNNING == core::g_state)
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{
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if(!cpu->is_on)
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{
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cpu->Start(); // Initialize and start CPU.
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}
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else
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{
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for(tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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if (!cpu_running)
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{
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emit CPUStepped();
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exec_cpu_step = false;
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cpu->step = true;
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while (!exec_cpu_step && !cpu_running && core::SYS_DIE != core::g_state);
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}
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cpu->execStep();
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cpu->step = false;
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}
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while (true)
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{
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
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{
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if (cpu_running || exec_cpu_step)
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{
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if (exec_cpu_step)
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exec_cpu_step = false;
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Core::SingleStep();
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emit CPUStepped();
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}
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}
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else if (core::SYS_HALTED == core::g_state)
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{
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core::Stop();
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}
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}
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*/
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Core::Stop();
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}
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