Add flag to disable seperable shaders for osx Intel GPUs. Default is false
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79a0cbbba8
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1e54f27cde
10 changed files with 49 additions and 12 deletions
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@ -431,13 +431,12 @@ void Config::ReadRendererValues() {
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Settings::values.use_hw_renderer =
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ReadSetting(QStringLiteral("use_hw_renderer"), true).toBool();
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Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool();
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), false).toBool();
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#else
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Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool();
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Settings::values.seperable_shader = ReadSetting(QStringLiteral("seperable_shader"), false).toBool();
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#endif
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Settings::values.shaders_accurate_mul =
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ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool();
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@ -916,13 +915,11 @@ void Config::SaveRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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WriteSetting(QStringLiteral("use_hw_renderer"), Settings::values.use_hw_renderer, true);
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WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, true);
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#ifdef __APPLE__
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// Hardware shader is broken on macos thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, false);
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#else
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WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, true);
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// TODO: enable this for none Intel GPUs
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WriteSetting(QStringLiteral("use_seperable_shader"), Settings::values.seperable_shader, false);
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#endif
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WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
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false);
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