video_core: Remove unnecessary enum class casting in logging messages

fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.

Reduces the line noise in our code a bit.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
This commit is contained in:
FearlessTobi 2020-12-28 16:50:23 +01:00
parent 3f13e1cc24
commit 20139141f7
12 changed files with 32 additions and 42 deletions

View file

@ -297,7 +297,7 @@ Common::Vec4<u8> EvaluateBlendEquation(const Common::Vec4<u8>& src,
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation));
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", equation);
UNIMPLEMENTED();
}

View file

@ -143,7 +143,7 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors(
}
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input));
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", input);
UNIMPLEMENTED();
result = 0.0f;
}

View file

@ -76,7 +76,7 @@ static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode)
case ProcTexShift::Even:
return offset * ((((int)v + 1) / 2) % 2);
default:
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode));
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", mode);
return 0;
}
};
@ -106,7 +106,7 @@ static void ClampCoord(float& coord, ProcTexClamp mode) {
coord = 1.0f;
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode));
LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", mode);
coord = std::min(coord, 1.0f);
break;
}
@ -147,7 +147,7 @@ static float CombineAndMap(float u, float v, ProcTexCombiner combiner,
f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f);
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
LOG_CRITICAL(HW_GPU, "Unknown combiner {}", combiner);
f = 0.0f;
break;
}

View file

@ -847,7 +847,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
default:
LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", static_cast<u32>(factor));
LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", factor);
UNIMPLEMENTED();
break;
}