VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.

This commit is contained in:
bunnei 2014-08-26 17:34:52 -04:00
parent fef62d0e54
commit 20d169e4a1
5 changed files with 23 additions and 17 deletions

View file

@ -49,12 +49,17 @@ RendererOpenGL::RendererOpenGL() {
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
// Initialize screen info
screen_info.Top().width = VideoCore::kScreenTopWidth;
screen_info.Top().height = VideoCore::kScreenTopHeight;
screen_info.Top().flipped_xfb_data = xfb_top_flipped;
const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
screen_info.Top().width = VideoCore::kScreenTopWidth;
screen_info.Top().height = VideoCore::kScreenTopHeight;
screen_info.Top().stride = framebuffer_top.stride;
screen_info.Top().flipped_xfb_data = xfb_top_flipped;
screen_info.Bottom().width = VideoCore::kScreenBottomWidth;
screen_info.Bottom().height = VideoCore::kScreenBottomHeight;
screen_info.Bottom().stride = framebuffer_sub.stride;
screen_info.Bottom().flipped_xfb_data = xfb_bottom_flipped;
}
@ -90,8 +95,8 @@ void RendererOpenGL::SwapBuffers() {
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info) {
int in_coord = 0;
for (int x = 0; x < screen_info.width; x++) {
int in_coord = x * screen_info.stride;
for (int y = screen_info.height-1; y >= 0; y--) {
// TODO: Properly support other framebuffer formats
int out_coord = (x + y * screen_info.width) * 3;
@ -184,6 +189,7 @@ void RendererOpenGL::InitFramebuffer() {
}
void RendererOpenGL::RenderFramebuffer() {
glViewport(0, 0, resolution_width, resolution_height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);

View file

@ -57,6 +57,7 @@ private:
// Properties
int width;
int height;
int stride; ///< Number of bytes between the coordinates (0,0) and (1,0)
// OpenGL object IDs
GLuint texture_id;