Remove remnants of separable shader setting (#6403)
This commit is contained in:
parent
000a616bd9
commit
227926c1fa
12 changed files with 0 additions and 81 deletions
|
@ -136,12 +136,6 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.graphics_api);
|
||||
ReadSetting("Renderer", Settings::values.use_gles);
|
||||
ReadSetting("Renderer", Settings::values.use_hw_shader);
|
||||
#ifdef __APPLE__
|
||||
// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
|
||||
// We still want to provide this option for test/development purposes, but disable it by
|
||||
// default.
|
||||
ReadSetting("Renderer", Settings::values.separable_shader);
|
||||
#endif
|
||||
ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
|
||||
ReadSetting("Renderer", Settings::values.use_shader_jit);
|
||||
ReadSetting("Renderer", Settings::values.resolution_factor);
|
||||
|
|
|
@ -110,10 +110,6 @@ use_gles =
|
|||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_shader =
|
||||
|
||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
||||
# 0: Off (Default), 1 : On
|
||||
separable_shader =
|
||||
|
||||
# Whether to use accurate multiplication in hardware shaders
|
||||
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
|
||||
shaders_accurate_mul =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue