Remove remnants of separable shader setting (#6403)
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12 changed files with 0 additions and 81 deletions
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@ -136,12 +136,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.graphics_api);
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ReadSetting("Renderer", Settings::values.use_gles);
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ReadSetting("Renderer", Settings::values.use_hw_shader);
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#ifdef __APPLE__
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// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
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// We still want to provide this option for test/development purposes, but disable it by
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// default.
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ReadSetting("Renderer", Settings::values.separable_shader);
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#endif
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ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
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ReadSetting("Renderer", Settings::values.use_shader_jit);
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ReadSetting("Renderer", Settings::values.resolution_factor);
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