Remove remnants of separable shader setting (#6403)

This commit is contained in:
GPUCode 2023-04-26 01:19:02 +03:00 committed by GitHub
parent 000a616bd9
commit 227926c1fa
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 0 additions and 81 deletions

View file

@ -136,12 +136,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.graphics_api);
ReadSetting("Renderer", Settings::values.use_gles);
ReadSetting("Renderer", Settings::values.use_hw_shader);
#ifdef __APPLE__
// Separable shader is broken on macos with Intel GPU thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
ReadSetting("Renderer", Settings::values.separable_shader);
#endif
ReadSetting("Renderer", Settings::values.shaders_accurate_mul);
ReadSetting("Renderer", Settings::values.use_shader_jit);
ReadSetting("Renderer", Settings::values.resolution_factor);