Remove remnants of separable shader setting (#6403)

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GPUCode 2023-04-26 01:19:02 +03:00 committed by GitHub
parent 000a616bd9
commit 227926c1fa
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 0 additions and 81 deletions

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@ -3,9 +3,6 @@
// Refer to the license.txt file included.
#include <QColorDialog>
#ifdef __APPLE__
#include <QMessageBox>
#endif
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_graphics.h"
#include "common/settings.h"
@ -37,28 +34,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->toggle_disk_shader_cache->setEnabled(checked);
});
#ifdef __APPLE__
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
if (state == Qt::Checked) {
ui->toggle_separable_shader->setEnabled(true);
}
});
connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) {
if (state == Qt::Checked) {
QMessageBox::warning(
this, tr("Hardware Shader Warning"),
tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause "
"graphical issues "
"like showing a black screen.<br><br>The option is only there for "
"test/development purposes. If you experience graphical issues with Hardware "
"Shader, please turn it off."));
}
});
#else
// TODO(B3N30): Hide this for macs with none Intel GPUs, too.
ui->toggle_separable_shader->setVisible(false);
#endif
SetupPerGameUI();
SetConfiguration();
}
@ -77,7 +52,6 @@ void ConfigureGraphics::SetConfiguration() {
}
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
@ -92,8 +66,6 @@ void ConfigureGraphics::ApplyConfiguration() {
ui->graphics_api_combo);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
use_hw_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
ui->toggle_separable_shader, separable_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
ui->toggle_accurate_mul, shaders_accurate_mul);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
@ -115,7 +87,6 @@ void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->graphics_api_group->setEnabled(Settings::values.graphics_api.UsingGlobal());
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
ui->toggle_disk_shader_cache->setEnabled(
Settings::values.use_disk_shader_cache.UsingGlobal());
@ -132,8 +103,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,
Settings::values.separable_shader, separable_shader);
ConfigurationShared::SetColoredTristate(
ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul);
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,