config: Add option for specifying screen resolution scale factor.

This commit is contained in:
bunnei 2016-12-29 23:28:27 -05:00
parent b5eac78b43
commit 22ad9094e6
10 changed files with 170 additions and 25 deletions

View file

@ -44,8 +44,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.use_scaled_resolution =
qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
@ -152,7 +151,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_vsync", Settings::values.use_vsync);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);

View file

@ -18,10 +18,81 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ConfigureGraphics::~ConfigureGraphics() {}
enum class Resolution : int {
Auto,
Scale1x,
Scale2x,
Scale3x,
Scale4x,
Scale5x,
Scale6x,
Scale7x,
Scale8x,
Scale9x,
Scale10x,
};
float ToResolutionFactor(Resolution option) {
switch (option) {
case Resolution::Auto:
return 0.f;
case Resolution::Scale1x:
return 1.f;
case Resolution::Scale2x:
return 2.f;
case Resolution::Scale3x:
return 3.f;
case Resolution::Scale4x:
return 4.f;
case Resolution::Scale5x:
return 5.f;
case Resolution::Scale6x:
return 6.f;
case Resolution::Scale7x:
return 7.f;
case Resolution::Scale8x:
return 8.f;
case Resolution::Scale9x:
return 9.f;
case Resolution::Scale10x:
return 10.f;
}
return 0.f;
}
Resolution FromResolutionFactor(float factor) {
if (factor == 0.f) {
return Resolution::Auto;
} else if (factor == 1.f) {
return Resolution::Scale1x;
} else if (factor == 2.f) {
return Resolution::Scale2x;
} else if (factor == 3.f) {
return Resolution::Scale3x;
} else if (factor == 4.f) {
return Resolution::Scale4x;
} else if (factor == 5.f) {
return Resolution::Scale5x;
} else if (factor == 6.f) {
return Resolution::Scale6x;
} else if (factor == 7.f) {
return Resolution::Scale7x;
} else if (factor == 8.f) {
return Resolution::Scale8x;
} else if (factor == 9.f) {
return Resolution::Scale9x;
} else if (factor == 10.f) {
return Resolution::Scale10x;
}
return Resolution::Auto;
}
void ConfigureGraphics::setConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
@ -31,7 +102,8 @@ void ConfigureGraphics::setConfiguration() {
void ConfigureGraphics::applyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.layout_option =

View file

@ -36,13 +36,6 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_scaled_resolution">
<property name="text">
<string>Enable scaled resolution</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_vsync">
<property name="text">
@ -57,6 +50,76 @@
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Internal Resolution:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="resolution_factor_combobox">
<item>
<property name="text">
<string notr="true">Auto (Window Size)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Native (400x240)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">2x Native (800x480)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">3x Native (1200x720)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">4x Native (1600x960)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">5x Native (2000x1200)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">6x Native (2400x1440)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">7x Native (2800x1680)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">8x Native (3200x1920)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">9x Native (3600x2160)</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">10x Native (4000x2400)</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
@ -128,5 +191,12 @@
</layout>
</widget>
<resources/>
<connections/>
<connections>
<connection>
<sender>toggle_hw_renderer</sender>
<signal>toggled(bool)</signal>
<receiver>resolution_factor_combobox</receiver>
<slot>setEnabled(bool)</slot>
</connection>
</connections>
</ui>