config: Add option for specifying screen resolution scale factor.

This commit is contained in:
bunnei 2016-12-29 23:28:27 -05:00
parent b5eac78b43
commit 22ad9094e6
10 changed files with 170 additions and 25 deletions

View file

@ -556,14 +556,21 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
color_params.width = depth_params.width = config.GetWidth();
color_params.height = depth_params.height = config.GetHeight();
color_params.is_tiled = depth_params.is_tiled = true;
if (VideoCore::g_scaled_resolution_enabled) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
// Assume same scaling factor for top and bottom screens
// Set the internal resolution, assume the same scaling factor for top and bottom screens
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
if (Settings::values.resolution_factor == 0.0f) {
// Auto - scale resolution to the window size
color_params.res_scale_width = depth_params.res_scale_width =
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
color_params.res_scale_height = depth_params.res_scale_height =
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
} else {
// Otherwise, scale the resolution by the specified factor
color_params.res_scale_width = Settings::values.resolution_factor;
depth_params.res_scale_width = Settings::values.resolution_factor;
color_params.res_scale_height = Settings::values.resolution_factor;
depth_params.res_scale_height = Settings::values.resolution_factor;
}
color_params.addr = config.GetColorBufferPhysicalAddress();

View file

@ -19,7 +19,6 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_scaled_resolution_enabled;
std::atomic<bool> g_vsync_enabled;
std::atomic<bool> g_toggle_framelimit_enabled;

View file

@ -37,7 +37,6 @@ extern EmuWindow* g_emu_window; ///< Emu window
// qt ui)
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_scaled_resolution_enabled;
extern std::atomic<bool> g_toggle_framelimit_enabled;
/// Start the video core