HWRasterizer: Texture forwarding
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20 changed files with 1749 additions and 970 deletions
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@ -6,6 +6,10 @@
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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struct ScreenInfo;
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namespace Pica {
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namespace Shader {
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struct OutputVertex;
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@ -18,12 +22,6 @@ class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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/// Initialize API-specific GPU objects
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virtual void InitObjects() = 0;
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/// Reset the rasterizer, such as flushing all caches and updating all state
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virtual void Reset() = 0;
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/// Queues the primitive formed by the given vertices for rendering
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virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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@ -32,17 +30,26 @@ public:
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
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virtual void FlushFramebuffer() = 0;
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/// Notify rasterizer that the specified PICA register has been changed
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virtual void NotifyPicaRegisterChanged(u32 id) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory.
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/// Notify rasterizer that all caches should be flushed to 3DS memory
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory.
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virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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/// Attempt to use a faster method to perform a display transfer
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virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { return false; }
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { return false; }
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) { return false; }
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};
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}
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