Option to hide mouse on inactivity (#5094)
* Add and implement option to hide mouse on iniactivity + clang format * Set mouse hide timeout as a constant * Address review comments, decrease mouse inactivity timeout to 2500ms * Hide mouse: fix menubar bugs squashable * Hide mouse: ensure status bar has the default pointer
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@ -102,6 +102,8 @@ __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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}
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#endif
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constexpr int default_mouse_timeout = 2500;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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@ -194,6 +196,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor());
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statusBar()->setCursor(QCursor());
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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if (UISettings::values.check_for_update_on_start) {
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CheckForUpdates();
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}
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@ -965,6 +975,13 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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status_bar_update_timer.start(2000);
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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ui.menubar->setMouseTracking(true);
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}
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// show and hide the render_window to create the context
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render_window->show();
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render_window->hide();
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@ -1063,6 +1080,10 @@ void GMainWindow::ShutdownGame() {
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game_list->show();
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game_list->setFilterFocus();
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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ui.menubar->setMouseTracking(false);
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// Disable status bar updates
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status_bar_update_timer.stop();
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message_label->setVisible(false);
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@ -1578,6 +1599,16 @@ void GMainWindow::OnConfigure() {
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SyncMenuUISettings();
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game_list->RefreshGameDirectory();
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config->Save();
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if (UISettings::values.hide_mouse && emulation_running) {
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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ui.menubar->setMouseTracking(true);
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mouse_hide_timer.start();
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} else {
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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ui.menubar->setMouseTracking(false);
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}
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} else {
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Settings::values.input_profiles = old_input_profiles;
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Settings::LoadProfile(old_input_profile_index);
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@ -1894,6 +1925,30 @@ void GMainWindow::UpdateStatusBar() {
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emu_frametime_label->setVisible(true);
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}
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void GMainWindow::HideMouseCursor() {
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if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
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mouse_hide_timer.stop();
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ShowMouseCursor();
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return;
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}
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setCursor(QCursor(Qt::BlankCursor));
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}
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void GMainWindow::ShowMouseCursor() {
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unsetCursor();
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if (emu_thread != nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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}
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void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
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ShowMouseCursor();
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}
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void GMainWindow::mousePressEvent(QMouseEvent* event) {
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ShowMouseCursor();
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}
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void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
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QString status_message;
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