Add CPU Clock Frequency slider

This slider affects the number of cycles that the guest cpu emulation
reports that have passed since the last time slice. This option scales
the result returned by a percentage that the user selects. In some games
underclocking the CPU can give a major speedup. Exposing this as an
option will give users something to toy with for performance, while also
potentially enhancing games that experience lag on the real console
This commit is contained in:
James Rowe 2019-12-15 22:04:33 -07:00
parent 55ec7031cc
commit 276d56ca9b
15 changed files with 204 additions and 84 deletions

View file

@ -91,6 +91,12 @@ udp_pad_index=
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_cpu_jit =
# Change the Clock Frequency of the emulated 3DS CPU.
# Underclocking can increase the performance of the game at the risk of freezing.
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
cpu_clock_percentage =
[Renderer]
# Whether to render using GLES or OpenGL
# 0 (default): OpenGL, 1: GLES