Add CPU Clock Frequency slider
This slider affects the number of cycles that the guest cpu emulation reports that have passed since the last time slice. This option scales the result returned by a percentage that the user selects. In some games underclocking the CPU can give a major speedup. Exposing this as an option will give users something to toy with for performance, while also potentially enhancing games that experience lag on the real console
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_cpu_jit =
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# Change the Clock Frequency of the emulated 3DS CPU.
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# Underclocking can increase the performance of the game at the risk of freezing.
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# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
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# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
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cpu_clock_percentage =
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[Renderer]
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# Whether to render using GLES or OpenGL
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# 0 (default): OpenGL, 1: GLES
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