remove dedicated_room dependence on core
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fa0cb52a5d
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15 changed files with 25 additions and 27 deletions
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@ -1,4 +1,6 @@
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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network_settings.cpp
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164
src/network/announce_multiplayer_session.cpp
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164
src/network/announce_multiplayer_session.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "network/network.h"
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#include "network/network_settings.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Network {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(NetSettings::values.web_api_url,
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NetSettings::values.citra_username,
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NetSettings::values.citra_token);
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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Common::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
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}
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UpdateBackendData(room);
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Common::WebResult result = backend->Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return Common::WebResult{Common::WebResult::Code::Success};
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const Common::WebResult&)> function) {
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std::lock_guard lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.name, room_information.description, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address,
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member.game_info.id, member.game_info.name);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](Common::WebResult result) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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Common::WebResult result = Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<Common::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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Common::WebResult result = backend->Update();
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if (result.result_code != Common::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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Common::WebResult result = Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(NetSettings::values.web_api_url,
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NetSettings::values.citra_username,
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NetSettings::values.citra_token);
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#endif
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}
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} // namespace Network
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94
src/network/announce_multiplayer_session.h
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94
src/network/announce_multiplayer_session.h
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@ -0,0 +1,94 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Network {
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class Room;
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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* Creates a thread that regularly updates the room information and submits them
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* An async get of room information is also possible
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*/
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class AnnounceMultiplayerSession : NonCopyable {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const Common::WebResult&)>>;
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AnnounceMultiplayerSession();
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~AnnounceMultiplayerSession();
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/**
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* Allows to bind a function that will get called if the announce encounters an error
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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CallbackHandle BindErrorCallback(std::function<void(const Common::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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/**
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* Registers a room to web services
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* @return The result of the registration attempt.
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*/
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Common::WebResult Register();
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/**
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* Starts the announce of a room to web services
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*/
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void Start();
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/**
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* Stops the announce to web services
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*/
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void Stop();
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/**
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* Returns a list of all room information the backend got
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* @param func A function that gets executed when the async get finished, e.g. a signal
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* @return a list of rooms received from the web service
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*/
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AnnounceMultiplayerRoom::RoomList GetRoomList();
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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/**
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* Recreates the backend, updating the credentials.
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* This can only be used when the announce session is not running.
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*/
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void UpdateCredentials();
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private:
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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};
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} // namespace Network
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