pica: Implement fragment lighting LUTs.
This commit is contained in:
parent
4369767c72
commit
281bc90ad2
2 changed files with 34 additions and 0 deletions
|
@ -1156,6 +1156,25 @@ struct State {
|
|||
ShaderSetup vs;
|
||||
ShaderSetup gs;
|
||||
|
||||
struct {
|
||||
union LutEntry {
|
||||
// Used for raw access
|
||||
u32 raw;
|
||||
|
||||
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
|
||||
BitField< 0, 12, u32> value;
|
||||
|
||||
// Used by HW for efficient interpolation, Citra does not use these
|
||||
BitField<12, 12, u32> difference;
|
||||
|
||||
float ToFloat() {
|
||||
return static_cast<float>(value) / 4095.f;
|
||||
}
|
||||
};
|
||||
|
||||
std::array<LutEntry, 256> luts[24];
|
||||
} lighting;
|
||||
|
||||
/// Current Pica command list
|
||||
struct {
|
||||
const u32* head_ptr;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue