Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class

This commit is contained in:
Weiyi Wang 2018-11-21 12:01:19 -05:00
parent cfee59c6db
commit 296c458e0e
18 changed files with 76 additions and 65 deletions

View file

@ -24,6 +24,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL {
@ -259,7 +260,7 @@ RasterizerOpenGL::VertexArrayInfo RasterizerOpenGL::AnalyzeVertexArray(bool is_i
if (is_indexed) {
const auto& index_info = regs.pipeline.index_array;
PAddr address = vertex_attributes.GetPhysicalBaseAddress() + index_info.offset;
const u8* index_address_8 = Memory::GetPhysicalPointer(address);
const u8* index_address_8 = VideoCore::g_memory->GetPhysicalPointer(address);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
@ -340,7 +341,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
u32 data_size = loader.byte_count * vertex_num;
res_cache.FlushRegion(data_addr, data_size, nullptr);
std::memcpy(array_ptr, Memory::GetPhysicalPointer(data_addr), data_size);
std::memcpy(array_ptr, VideoCore::g_memory->GetPhysicalPointer(data_addr), data_size);
array_ptr += data_size;
buffer_offset += data_size;
@ -471,9 +472,9 @@ bool RasterizerOpenGL::AccelerateDrawBatchInternal(bool is_indexed, bool use_gs)
return false;
}
const u8* index_data =
Memory::GetPhysicalPointer(regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
regs.pipeline.index_array.offset);
const u8* index_data = VideoCore::g_memory->GetPhysicalPointer(
regs.pipeline.vertex_attributes.GetPhysicalBaseAddress() +
regs.pipeline.index_array.offset);
std::tie(buffer_ptr, buffer_offset, std::ignore) = index_buffer.Map(index_buffer_size, 4);
std::memcpy(buffer_ptr, index_data, index_buffer_size);
index_buffer.Unmap(index_buffer_size);

View file

@ -134,7 +134,7 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
}
};
u8* tile_buffer = Memory::GetPhysicalPointer(start);
u8* tile_buffer = VideoCore::g_memory->GetPhysicalPointer(start);
if (start < aligned_start && !morton_to_gl) {
std::array<u8, tile_size> tmp_buf;
@ -625,7 +625,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 19
void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
ASSERT(type != SurfaceType::Fill);
const u8* const texture_src_data = Memory::GetPhysicalPointer(addr);
const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr);
if (texture_src_data == nullptr)
return;
@ -680,7 +680,7 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
u8* const dst_buffer = Memory::GetPhysicalPointer(addr);
u8* const dst_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
if (dst_buffer == nullptr)
return;

View file

@ -228,7 +228,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
Memory::RasterizerFlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
const u8* framebuffer_data = Memory::GetPhysicalPointer(framebuffer_addr);
const u8* framebuffer_data = VideoCore::g_memory->GetPhysicalPointer(framebuffer_addr);
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
state.Apply();