Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
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cfee59c6db
commit
296c458e0e
18 changed files with 76 additions and 65 deletions
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@ -14,6 +14,7 @@
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#include "video_core/regs_framebuffer.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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namespace Pica {
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namespace Rasterizer {
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@ -31,7 +32,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
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coarse_y * framebuffer.width * bytes_per_pixel;
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
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u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset;
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switch (framebuffer.color_format) {
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case FramebufferRegs::ColorFormat::RGBA8:
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@ -72,7 +73,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
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GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
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u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
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coarse_y * framebuffer.width * bytes_per_pixel;
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u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
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u8* src_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + src_offset;
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switch (framebuffer.color_format) {
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case FramebufferRegs::ColorFormat::RGBA8:
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@ -102,7 +103,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
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u32 GetDepth(int x, int y) {
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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@ -131,7 +132,7 @@ u32 GetDepth(int x, int y) {
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u8 GetStencil(int x, int y) {
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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@ -158,7 +159,7 @@ u8 GetStencil(int x, int y) {
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void SetDepth(int x, int y, u32 value) {
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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@ -193,7 +194,7 @@ void SetDepth(int x, int y, u32 value) {
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void SetStencil(int x, int y, u8 value) {
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const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
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const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
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u8* depth_buffer = Memory::GetPhysicalPointer(addr);
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u8* depth_buffer = VideoCore::g_memory->GetPhysicalPointer(addr);
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y = framebuffer.height - y;
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@ -384,7 +385,7 @@ void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) {
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u32 bytes_per_pixel = 4;
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u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
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coarse_y * framebuffer.width * bytes_per_pixel;
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u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
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u8* dst_pixel = VideoCore::g_memory->GetPhysicalPointer(addr) + dst_offset;
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auto ref = DecodeD24S8Shadow(dst_pixel);
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u32 ref_z = ref.x;
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