common: Miscellaneous cleanups (#7239)

* code: Remove some old msvc workarounds

* android: Upgrade to NDK 26

* Allows access to newer libc++

* common/swap: Make use of std::endian

Allows removing a bunch of defines in favor of a two liner.

* common: Remove misc.cpp

* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs

* common: use SetThreadDescription API for thread names

* common: Remove linear disk cache

* Has never been used?

* bit_set: Make constexpr

* ring_buffer: Use feature macro

* bit_set: Use <bit> and concepts

* gsp_gpu: Restore comment

* core: Ignore GCC warning

---------

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
This commit is contained in:
GPUCode 2023-12-14 16:26:33 +02:00 committed by GitHub
parent 15ea0c6336
commit 2b20082581
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15 changed files with 50 additions and 426 deletions

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@ -2,78 +2,14 @@
#pragma once
#include <bit>
#include <cstddef>
#ifdef _WIN32
#include <intrin.h>
#endif
#include <initializer_list>
#include <new>
#include <type_traits>
#include "common/common_types.h"
// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
namespace Common {
// Helper functions:
#ifdef _MSC_VER
template <typename T>
static inline int CountSetBits(T v) {
// from https://graphics.stanford.edu/~seander/bithacks.html
// GCC has this built in, but MSVC's intrinsic will only emit the actual
// POPCNT instruction, which we're not depending on
v = v - ((v >> 1) & (T) ~(T)0 / 3);
v = (v & (T) ~(T)0 / 15 * 3) + ((v >> 2) & (T) ~(T)0 / 15 * 3);
v = (v + (v >> 4)) & (T) ~(T)0 / 255 * 15;
return (T)(v * ((T) ~(T)0 / 255)) >> (sizeof(T) - 1) * 8;
}
static inline int LeastSignificantSetBit(u8 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u16 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u32 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u64 val) {
unsigned long index;
_BitScanForward64(&index, val);
return (int)index;
}
#else
static inline int CountSetBits(u8 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u16 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u32 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u64 val) {
return __builtin_popcountll(val);
}
static inline int LeastSignificantSetBit(u8 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u16 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u32 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u64 val) {
return __builtin_ctzll(val);
}
#endif
// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
// using the set bits of an integer to represent a set of integers. Like that
// class, it acts like an array of bools:
@ -92,22 +28,19 @@ static inline int LeastSignificantSetBit(u64 val) {
// operation.)
// - Counting set bits using .Count() - see comment on that method.
// TODO: use constexpr when MSVC gets out of the Dark Ages
template <typename IntTy>
requires std::is_unsigned_v<IntTy>
class BitSet {
static_assert(!std::is_signed_v<IntTy>, "BitSet should not be used with signed types");
public:
// A reference to a particular bit, returned from operator[].
class Ref {
public:
Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
operator bool() const {
constexpr Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
constexpr Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
constexpr operator bool() const {
return (m_bs->m_val & m_mask) != 0;
}
bool operator=(bool set) {
constexpr bool operator=(bool set) {
m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
return set;
}
@ -120,26 +53,26 @@ public:
// A STL-like iterator is required to be able to use range-based for loops.
class Iterator {
public:
Iterator(const Iterator& other) : m_val(other.m_val) {}
Iterator(IntTy val) : m_val(val) {}
int operator*() {
constexpr Iterator(const Iterator& other) : m_val(other.m_val) {}
constexpr Iterator(IntTy val) : m_val(val) {}
constexpr int operator*() {
// This will never be called when m_val == 0, because that would be the end() iterator
return LeastSignificantSetBit(m_val);
return std::countr_zero(m_val);
}
Iterator& operator++() {
constexpr Iterator& operator++() {
// Unset least significant set bit
m_val &= m_val - IntTy(1);
return *this;
}
Iterator operator++(int _) {
constexpr Iterator operator++(int) {
Iterator other(*this);
++*this;
return other;
}
bool operator==(Iterator other) const {
constexpr bool operator==(Iterator other) const {
return m_val == other.m_val;
}
bool operator!=(Iterator other) const {
constexpr bool operator!=(Iterator other) const {
return m_val != other.m_val;
}
@ -147,74 +80,69 @@ public:
IntTy m_val;
};
BitSet() : m_val(0) {}
explicit BitSet(IntTy val) : m_val(val) {}
BitSet(std::initializer_list<int> init) {
constexpr BitSet() : m_val(0) {}
constexpr explicit BitSet(IntTy val) : m_val(val) {}
constexpr BitSet(std::initializer_list<int> init) {
m_val = 0;
for (int bit : init)
m_val |= (IntTy)1 << bit;
}
static BitSet AllTrue(std::size_t count) {
constexpr static BitSet AllTrue(std::size_t count) {
return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
}
Ref operator[](std::size_t bit) {
constexpr Ref operator[](std::size_t bit) {
return Ref(this, (IntTy)1 << bit);
}
const Ref operator[](std::size_t bit) const {
constexpr const Ref operator[](std::size_t bit) const {
return (*const_cast<BitSet*>(this))[bit];
}
bool operator==(BitSet other) const {
constexpr bool operator==(BitSet other) const {
return m_val == other.m_val;
}
bool operator!=(BitSet other) const {
constexpr bool operator!=(BitSet other) const {
return m_val != other.m_val;
}
bool operator<(BitSet other) const {
constexpr bool operator<(BitSet other) const {
return m_val < other.m_val;
}
bool operator>(BitSet other) const {
constexpr bool operator>(BitSet other) const {
return m_val > other.m_val;
}
BitSet operator|(BitSet other) const {
constexpr BitSet operator|(BitSet other) const {
return BitSet(m_val | other.m_val);
}
BitSet operator&(BitSet other) const {
constexpr BitSet operator&(BitSet other) const {
return BitSet(m_val & other.m_val);
}
BitSet operator^(BitSet other) const {
constexpr BitSet operator^(BitSet other) const {
return BitSet(m_val ^ other.m_val);
}
BitSet operator~() const {
constexpr BitSet operator~() const {
return BitSet(~m_val);
}
BitSet& operator|=(BitSet other) {
constexpr BitSet& operator|=(BitSet other) {
return *this = *this | other;
}
BitSet& operator&=(BitSet other) {
constexpr BitSet& operator&=(BitSet other) {
return *this = *this & other;
}
BitSet& operator^=(BitSet other) {
constexpr BitSet& operator^=(BitSet other) {
return *this = *this ^ other;
}
operator u32() = delete;
operator bool() {
constexpr operator bool() {
return m_val != 0;
}
// Warning: Even though on modern CPUs this is a single fast instruction,
// Dolphin's official builds do not currently assume POPCNT support on x86,
// so slower explicit bit twiddling is generated. Still should generally
// be faster than a loop.
unsigned int Count() const {
return CountSetBits(m_val);
constexpr u32 Count() const {
return std::popcount(m_val);
}
Iterator begin() const {
constexpr Iterator begin() const {
return Iterator(m_val);
}
Iterator end() const {
constexpr Iterator end() const {
return Iterator(0);
}