video_core: Refactor GPU interface (#7272)

* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
This commit is contained in:
GPUCode 2023-12-28 12:46:57 +02:00 committed by GitHub
parent 602f4f60d8
commit 2bb7f89c30
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GPG key ID: 4AEE18F83AFDEB23
167 changed files with 4172 additions and 4866 deletions

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@ -22,9 +22,9 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_software/renderer_software.h"
#include "video_core/video_core.h"
#ifdef HAS_OPENGL
#include <glad/glad.h>
@ -73,7 +73,7 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
system.Renderer().Rasterizer()->LoadDiskResources(
system.GPU().Renderer().Rasterizer()->LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
@ -284,9 +284,7 @@ public:
}
context->MakeCurrent();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (VideoCore::g_renderer) {
VideoCore::g_renderer->TryPresent(100, is_secondary);
}
system.GPU().Renderer().TryPresent(100, is_secondary);
context->SwapBuffers();
glFinish();
}
@ -367,7 +365,7 @@ struct SoftwareRenderWidget : public RenderWidget {
}
QImage LoadFramebuffer(VideoCore::ScreenId screen_id) {
const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.Renderer());
const auto& renderer = static_cast<SwRenderer::RendererSoftware&>(system.GPU().Renderer());
const auto& info = renderer.Screen(screen_id);
const int width = static_cast<int>(info.width);
const int height = static_cast<int>(info.height);
@ -678,13 +676,14 @@ void GRenderWindow::ReleaseRenderTarget() {
}
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
auto& renderer = system.GPU().Renderer();
if (res_scale == 0) {
res_scale = system.Renderer().GetResolutionScaleFactor();
res_scale = renderer.GetResolutionScaleFactor();
}
const auto layout{Layout::FrameLayoutFromResolutionScale(res_scale, is_secondary)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
system.Renderer().RequestScreenshot(
renderer.RequestScreenshot(
screenshot_image.bits(),
[this, screenshot_path](bool invert_y) {
const std::string std_screenshot_path = screenshot_path.toStdString();