Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default. * Move 'Disk Shader Cache' to the 'Advanced' tab * Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled. * Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled. * Add a tooltip for 'Disk Shader Cache'.
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8 changed files with 37 additions and 23 deletions
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@ -119,7 +119,7 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Renderer", "separable_shader", false);
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#endif
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Settings::values.shaders_accurate_mul =
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
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sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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