Band-aid solution for 'Disk Shader Cache' (#5188)

* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
This commit is contained in:
tywald 2020-11-06 19:07:59 +01:00 committed by GitHub
parent 1bb20571b1
commit 2e0ce86c9e
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 37 additions and 23 deletions

View file

@ -27,6 +27,21 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() &&
ui->toggle_accurate_mul->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() &&
ui->toggle_accurate_mul->isChecked());
if (!ui->toggle_disk_shader_cache->isEnabled())
ui->toggle_disk_shader_cache->setChecked(false);
});
connect(ui->toggle_accurate_mul, &QCheckBox::toggled, this, [this] {
ui->toggle_disk_shader_cache->setEnabled(ui->toggle_accurate_mul->isChecked());
if (!ui->toggle_disk_shader_cache->isEnabled())
ui->toggle_disk_shader_cache->setChecked(false);
});
#ifdef __APPLE__
connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
if (state == Qt::Checked) {
@ -58,6 +73,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader);
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
}
@ -67,6 +83,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.separable_shader = ui->toggle_separable_shader->isChecked();
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked();
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
}