Backport some review fixes of Lioncash

This commit is contained in:
fearlessTobi 2018-09-01 01:42:07 +02:00
parent ffd78b635e
commit 2f6f232965
7 changed files with 58 additions and 68 deletions

View file

@ -12,7 +12,6 @@
#include <QFileInfo>
#include <QImage>
#include <QObject>
#include <QPainter>
#include <QRunnable>
#include <QStandardItem>
#include <QString>
@ -60,21 +59,15 @@ static QPixmap GetDefaultIcon(bool large) {
return icon;
}
/**
* Creates a circle pixmap from a specified color
* @param color The color the pixmap shall have
* @return QPixmap circle pixmap
*/
static QPixmap CreateCirclePixmapFromColor(const QColor& color) {
QPixmap circle_pixmap(16, 16);
circle_pixmap.fill(Qt::transparent);
QPainter painter(&circle_pixmap);
painter.setPen(color);
painter.setBrush(color);
painter.drawEllipse(0, 0, 15, 15);
return circle_pixmap;
static auto FindMatchingCompatibilityEntry(
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
u64 program_id) {
return std::find_if(
compatibility_list.begin(), compatibility_list.end(),
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}
/**
@ -120,24 +113,6 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
}
}
struct CompatStatus {
QString color;
const char* text;
const char* tooltip;
};
// When this is put in a class, MSVS builds crash when closing Citra
// clang-format off
const static inline std::map<QString, CompatStatus> status_data = {
{ "0", { "#5c93ed", QT_TRANSLATE_NOOP("GameList", "Perfect"), QT_TRANSLATE_NOOP("GameList", "Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.") } },
{ "1", { "#47d35c", QT_TRANSLATE_NOOP("GameList", "Great"), QT_TRANSLATE_NOOP("GameList", "Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.") } },
{ "2", { "#94b242", QT_TRANSLATE_NOOP("GameList", "Okay"), QT_TRANSLATE_NOOP("GameList", "Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.") } },
{ "3", { "#f2d624", QT_TRANSLATE_NOOP("GameList", "Bad"), QT_TRANSLATE_NOOP("GameList", "Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.") } },
{ "4", { "#FF0000", QT_TRANSLATE_NOOP("GameList", "Intro/Menu"), QT_TRANSLATE_NOOP("GameList", "Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.") } },
{ "5", { "#828282", QT_TRANSLATE_NOOP("GameList", "Won't Boot"), QT_TRANSLATE_NOOP("GameList", "The game crashes when attempting to startup.") } },
{ "99",{ "#000000", QT_TRANSLATE_NOOP("GameList", "Not Tested"), QT_TRANSLATE_NOOP("GameList", "The game has not yet been tested.") } }, };
// clang-format on
class GameListItem : public QStandardItem {
public:
// used to access type from item index
@ -223,13 +198,29 @@ public:
};
class GameListItemCompat : public GameListItem {
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
public:
static const int CompatNumberRole = SortRole;
GameListItemCompat() = default;
explicit GameListItemCompat(const QString compatiblity) {
explicit GameListItemCompat(const QString& compatiblity) {
setData(type(), TypeRole);
struct CompatStatus {
QString color;
const char* text;
const char* tooltip;
};
// clang-format off
static const std::map<QString, CompatStatus> status_data = {
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
{"4", {"#ff0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on
auto iterator = status_data.find(compatiblity);
if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
@ -237,8 +228,8 @@ public:
}
CompatStatus status = iterator->second;
setData(compatiblity, CompatNumberRole);
setText(QCoreApplication::translate("GameList", status.text));
setToolTip(QCoreApplication::translate("GameList", status.tooltip));
setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}