service/cfg: Make GenerateConsoleUniqueId() return a pair (#5321)
Same behavior, but allows the use of structured bindings.
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3 changed files with 17 additions and 14 deletions
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@ -439,9 +439,7 @@ void ConfigureSystem::RefreshConsoleID() {
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return;
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}
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u32 random_number;
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u64 console_id;
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cfg->GenerateConsoleUniqueId(random_number, console_id);
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const auto [random_number, console_id] = cfg->GenerateConsoleUniqueId();
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cfg->SetConsoleUniqueId(random_number, console_id);
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cfg->UpdateConfigNANDSavegame();
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ui->label_console_id->setText(
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