core, web_service: Check for error when registering rooms
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
This commit is contained in:
parent
81988d96fe
commit
36051204cc
7 changed files with 67 additions and 33 deletions
|
@ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::Register() {
|
||||
Common::WebResult AnnounceMultiplayerSession::Register() {
|
||||
std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
|
||||
if (!room) {
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
|
||||
}
|
||||
if (room->GetState() != Network::Room::State::Open) {
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
|
||||
}
|
||||
UpdateBackendData(room);
|
||||
std::string result = backend->Register();
|
||||
Common::WebResult result = backend->Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
return result;
|
||||
}
|
||||
LOG_INFO(WebService, "Room has been registered");
|
||||
room->SetVerifyUID(result);
|
||||
room->SetVerifyUID(result.returned_data);
|
||||
registered = true;
|
||||
return Common::WebResult{Common::WebResult::Code::Success};
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::Start() {
|
||||
|
@ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
|
|||
}
|
||||
|
||||
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
||||
// Invokes all current bound error callbacks.
|
||||
const auto ErrorCallback = [this](Common::WebResult result) {
|
||||
std::lock_guard<std::mutex> lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
};
|
||||
|
||||
if (!registered) {
|
||||
Register();
|
||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto update_time = std::chrono::steady_clock::now();
|
||||
std::future<Common::WebResult> future;
|
||||
while (!shutdown_event.WaitUntil(update_time)) {
|
||||
|
@ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
|||
UpdateBackendData(room);
|
||||
Common::WebResult result = backend->Update();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
std::lock_guard lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
ErrorCallback(result);
|
||||
}
|
||||
if (result.result_string == "404") {
|
||||
registered = false;
|
||||
// Needs to register the room again
|
||||
Register();
|
||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,8 +44,11 @@ public:
|
|||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/// Registers a room to web services
|
||||
void Register();
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
Common::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue