renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082)
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6 changed files with 66 additions and 135 deletions
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@ -669,9 +669,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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system.Renderer().RequestScreenshot(
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screenshot_image.bits(),
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[this, screenshot_path] {
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[this, screenshot_path](bool invert_y) {
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const std::string std_screenshot_path = screenshot_path.toStdString();
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if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
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if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
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LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
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} else {
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LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
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